Hi guys,
I’m not experienced in OpenGL, but I’ve noticed that both Roassal3D and Woden occupy a
high level process and are not yielding Processor to anyone else. For example code
highlight, spotter, and other lower priority processes are not working as soon as you open
a 3D visualization. On the other hand this doesn’t happen while using CodeCity (and it
also uses OpenGL). Is it very complicated to make Roassal3D and Woden to respect other
processes?
Uko
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