I am currently away from my computer, answering emails by finding wifi accesses in cafe
nearby. I will answer next week, once I got back to work
Le 22-10-2013 à 15:15, MartinW <wm(a)fastmail.fm> a écrit :
> A roassal view has a camera attached to it. Moving the camera may actually
> what you need. Consider this example:
> | builder |
> builder := ROMondrianViewBuilder new.
> builder nodes: Collection withAllSubclasses.
> builder edgesFrom: #superclass.
> builder treeLayout.
> builder open.
> builder raw camera bounds: (0 @ 0 extent: 700 @ 700).
> To play with it, you can open an inspector on the view (i.e., builder raw
> inspect) as illustrated in the screenshot:
> Let us know if this fits your need or not.
thank you for the script.
I started playing around with the camera - but despite the fact i read the
deep into pharo chapter, I do not really understand the camera metaphor.
What exactly do *extent*, *realExtent* and *altitude* stand for - and how
would i manipulate them to fit the entire visualization in the
Can you explain a bit - or is it explained somewhere to a greater extent
than in the deep into pharo chapter?
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