A roassal view has a camera attached to it. Moving the camera may
what you need. Consider this example:
| builder |
builder := ROMondrianViewBuilder new.
builder nodes: Collection withAllSubclasses.
builder edgesFrom: #superclass.
builder raw camera bounds: (0 @ 0 extent: 700 @ 700).
To play with it, you can open an inspector on the view (i.e., builder raw
inspect) as illustrated in the screenshot:
Let us know if this fits your need or not.
thank you for the script.
I started playing around with the camera - but despite the fact i read the
deep into pharo chapter, I do not really understand the camera metaphor.
What exactly do *extent*, *realExtent* and *altitude* stand for - and how
would i manipulate them to fit the entire visualization in the
Can you explain a bit - or is it explained somewhere to a greater extent
than in the deep into pharo chapter?
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