This is excellent news, thank you..!
On Sat, Apr 3, 2010 at 5:28 PM, Alexandre Bergel <alexandre(a)bergel.eu> wrote:
I haven't recently tried to install Mondrian on Squeak. If it does not work,
no much should be missing I believe. There is nothing in Pharo which is a
crucial requirement. If you wish to see Mondrian on Squeak, then I can help
to make it work.
> I am mostly interested using Mondrians rendering and input-event
> handling inside my own widgets, not OB or other windowing tools. How
> hard would it be to extricate just the Form-drawing and
> input-capability of the Mondrian core from the OB window widgetry that
> seems to be included in the package (at least, the last time I
As Doru said, there is no relationship between Mondrian and OB. Mondrian was
dependend on OB some times ago principally for the text input lower pane.
But not anymore.
If you have any question on how to use Mondrian, please ask.
> On Thu, Apr 1, 2010 at 3:15 PM, Alexandre Bergel <alexandre(a)bergel.eu>
>> Hi All,
>> Just to give some news about Mondrian. Together with colleagues from
>> Lille and Santiago, I have been working on this visualization engine for
>> quite some times. Although it contains some important bugs (e.g.,
>> it is fairly stable and usable. The current version is 2.0-beta.7.
>> Mondrian is slowly maturing. A short summary of the discussion I had with
>> Doru and Stéphane today.
>> Some of the features I would like to see in for Version 3.0 are:
>> - scalable spring layout (also known as force based layout): this is a
>> simple and nice layout that produces amazing results
>> - add layers: embedding a rendering or a part of it in a layer. Layers
>> could then be iteratively activated and desactivared. The idea is to
>> the construction of scripts in a very iterative and incremental way.
>> - having a small core embeddable in your application
>> - making Mondrian load graphiz scripts
>> - having a better help system (à la ProfStef)
>> - dedicated chapter for Pharo By Example Volume 2
>> - exporting as PDF
>> - anti-aliasing
>> This probably will not happen today or tomorrow, but I just feel
>> to share this roadmap with you. Some other features are wanted. Using
>> is one. Open GL is another. There are plenty of rooms for a very cool
>> visualization engine.
>> Probably during the holiday period I will consolidate the current version
>> fixing remaining bugs and produce 2.0.
>> Bug tracker: http://code.google.com/p/moose-technology/
>> Web page: http://www.moosetechnology.org/tools/mondrian
>> Let's render our dream!
>> NB: sorry for this cross mailing list post.
>> Alexandre Bergel http://www.bergel.eu
>> Moose-dev mailing list
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