Ronie wrote:
It could be due to the changes I made to NBOpenGL. Stephan, do you see an error about bindFramebuffer?.
Yep. And NBOpenGL stuff looks outdated.
In that case, we should update the configuration of Roassal 3D to use the latest version of NBOpenGL.
Yes, please do.
Stephan
Hello Stephan,
I updated the configuration of Roassal 3D so it loads the baseline version of NBOpenGL, with the changes I made. However, I have tested it only in Linux, so I don't know if its working in Windows or in Mac OS X. Any feedback is appreciated.
Greetings, Ronie Salgado
2013/12/19 Stephan Eggermont stephan@stack.nl
Ronie wrote:
It could be due to the changes I made to NBOpenGL. Stephan, do you see an
error about bindFramebuffer?.
Yep. And NBOpenGL stuff looks outdated.
In that case, we should update the configuration of Roassal 3D to use the
latest version of NBOpenGL.
Yes, please do.
Stephan
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
On Dec 19, 2013, at 20:03 , Ronie Salgado wrote:
ed the configuration of Roassal 3D so it loads the baseline version of NBOpenGL, with the changes I made. However, I have tested it only in Linux, so I don't know if its working in Windows or in Mac OS X. Any feedback is appreciated.
Works on my mac. Thank you.
Stephan
Excellent!
Alexandre
On Dec 19, 2013, at 8:32 PM, Stephan Eggermont stephan@stack.nl wrote:
On Dec 19, 2013, at 20:03 , Ronie Salgado wrote:
ed the configuration of Roassal 3D so it loads the baseline version of NBOpenGL, with the changes I made. However, I have tested it only in Linux, so I don't know if its working in Windows or in Mac OS X. Any feedback is appreciated.
Works on my mac. Thank you.
Stephan
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev