Hi!
I have installed NBOpenGL from http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL I have loaded Version 2.0 using the configuration
The method NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: attributes context: contextToRetry refers to the class NBCallFailureHandler, which is not existing
Apparently NBSTIvarLoader is also missing... I guess ConfigurationOfNBOpenGL is not loading everything... It would be nice to fix this.
Cheers, Alexandre
On 7 June 2013 21:07, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi!
I have installed NBOpenGL from http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL I have loaded Version 2.0 using the configuration
The method NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: attributes context: contextToRetry refers to the class NBCallFailureHandler, which is not existing
Apparently NBSTIvarLoader is also missing... I guess ConfigurationOfNBOpenGL is not loading everything... It would be nice to fix this.
just tried in latest 2.0 image.
Pharo2.0 Latest update: #20606
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load. (ConfigurationOfNBOpenGL project version: '2.0') load
GLTTRenderingDemo new openInWorld
everything loads and works. (it takes 5 minutes to load though... )
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On 7 June 2013 23:34, Igor Stasenko siguctua@gmail.com wrote:
On 7 June 2013 21:07, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi!
I have installed NBOpenGL from http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL I have loaded Version 2.0 using the configuration
The method NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: attributes context: contextToRetry refers to the class NBCallFailureHandler, which is not existing
Apparently NBSTIvarLoader is also missing... I guess ConfigurationOfNBOpenGL is not loading everything... It would be nice to fix this.
just tried in latest 2.0 image.
Pharo2.0 Latest update: #20606
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load.
(ConfigurationOfNBOpenGL project version: '2.0') load
GLTTRenderingDemo new openInWorld
everything loads and works. (it takes 5 minutes to load though... )
You can also download an image with preloaded configuration NBOpenGL (https://ci.inria.fr/pharo-contribution/job/NBOpenGL/) from jenkins server.
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko.
I have downloaded the ready-to-use image from Jenkins and I have an error. I have downloaded an empty 2.0 image and installed NBOpenGL and it works. Strange. Maybe some initialization are made that makes the image not cross-platform? Just suggesting...
Thanks Igor! Being able to do some 3d in Pharo is extremely important.
Alexandre
On Jun 7, 2013, at 2:34 PM, Igor Stasenko siguctua@gmail.com wrote:
On 7 June 2013 21:07, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi!
I have installed NBOpenGL from http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL I have loaded Version 2.0 using the configuration
The method NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: attributes context: contextToRetry refers to the class NBCallFailureHandler, which is not existing
Apparently NBSTIvarLoader is also missing... I guess ConfigurationOfNBOpenGL is not loading everything... It would be nice to fix this.
just tried in latest 2.0 image.
Pharo2.0 Latest update: #20606
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load.
(ConfigurationOfNBOpenGL project version: '2.0') load
GLTTRenderingDemo new openInWorld
everything loads and works. (it takes 5 minutes to load though... )
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko. _______________________________________________ Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
On 9 June 2013 20:00, Alexandre Bergel alexandre.bergel@me.com wrote:
I have downloaded the ready-to-use image from Jenkins and I have an error.
what error?
I have downloaded an empty 2.0 image and installed NBOpenGL and it works. Strange. Maybe some initialization are made that makes the image not cross-platform? Just suggesting...
Just tried latest build: https://ci.inria.fr/pharo-contribution/job/NBOpenGL/48/
both 2.0 and 3.0 images work without any errors. (just don't run image without .sources file, because NB is sensitive to that)
Thanks Igor! Being able to do some 3d in Pharo is extremely important.
I like that people trying to use things i made. Concerning NBOpenGL, i repeating it again: this is not end-user application, nor a 'framework' ready to use. It is a pure bindings to OpenGL with some little code i made to make own demo. And even if demo doesn't runs, it doesn't means that whole bindings non-functional. That means, to make things work for real, you have to make your hands dirty. The bindings will stay as basic as it is, because it is 99.9% automatically generated code, from OpenGL specs.
So, for making real application, i would really discourage you from using context initialization code which is there, but instead write own, because the one which is there has many hardcoded things and subject to changes.
Alexandre