It could be due to the changes I made to NBOpenGL. Stephan, do you see an error about bindFramebuffer?. In that case, we should update the configuration of Roassal 3D to use the latest version of NBOpenGL.
Greetings, Ronie Salgado
2013/12/19 Stephan Eggermont stephan@stack.nl
#stable doesn't work. #bleedingEdge neither
Stephan
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