It could be due to the changes I made to NBOpenGL. Stephan, do you see an error about bindFramebuffer?. In that case, we should update the configuration of Roassal 3D to use the latest version of NBOpenGL.

Greetings,
Ronie Salgado


2013/12/19 Stephan Eggermont <stephan@stack.nl>
#stable doesn't work.
#bleedingEdge neither

Stephan

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