Better is to wait I arrive in Lille.
Alexandre
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Alexandre Bergel
http://www.bergel.eu
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On Dec 3, 2013, at 6:49 PM, Stéphane Ducasse <stephane.ducasse(a)inria.fr> wrote:
On Dec 3, 2013, at 10:07 PM, Igor Stasenko <siguctua(a)gmail.com> wrote:
On 3 December 2013 12:48, Stéphane Ducasse <stephane.ducasse(a)inria.fr> wrote:
did you move some functionality (to the place they belong) to NBOpenGL?
Because this should be done and JB has already spent time on that.
I am not sure it is good choice to expand NBOpenGL.
There's just API, and most of code is generated (imported from specs),
so changing something there makes little sense.
Accompanying package , however , would be much better (in same repo, if you want).
I was talking about shadder code
Stef
Stef
hi!
Just to keep you up to date with the Roassal 3d effort.
https://www.facebook.com/photo.php?fbid=547995685287033&set=a.529997903…
Cheers,
Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel
http://www.bergel.eu
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Best regards,
Igor Stasenko.
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