It could be due to the changes I made to NBOpenGL. Stephan, do you see an
error about bindFramebuffer?. In that case, we should update the
configuration of Roassal 3D to use the latest version of NBOpenGL.
Greetings,
Ronie Salgado
2013/12/19 Stephan Eggermont <stephan(a)stack.nl>
#stable doesn't work.
#bleedingEdge neither
Stephan
_______________________________________________
Moose-dev mailing list
Moose-dev(a)iam.unibe.ch
https://www.iam.unibe.ch/mailman/listinfo/moose-dev