On 2 Apr 2010, at 00:03, Lukas Renggli wrote:
Also an efficient spring layout with edges that automatically avoid nodes and that are optimized for minimal crossings was implemented by Julien Fierz and part of the code at some point in time.
I did not know this one.
Julien used it in his back-in-time debugger to visualize flow of data in a (potentially large) graph of objects.
I knew about the fisheye view layout for trees, but I did not know about the minimal crossing algorithm. Do you have more details?
Also the original Squeak/Pharo code had anti-aliasing.
I think that Alex wanted to say to implement anti-aliasing fast.
Cheers, Doru
Lukas
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