Thanks for your interest. I have checked and is not working. In fact is
worse that having the Untitled node because now I besides of not being
able to name the playground, I can't neither execute the code inside the
node tagged as "code" ("código") via the playground.
I have created an easy check procedure for the error. If you execute the
code at [1] in the Pharo 4.0 version update #40576 with unnamed nodes
(my current dev version right now) you will get behaviour filmed on the
video at [2] (no named playgrounds, but at least executable ones). While
if you run the same code with the current 5.1 build of Moose, which is
Pharo 4 version update #40586 you will get the behaviour in the video at
[3], ending in a 'MNU receiver of "title" is nil'.
[1]
I can't understand the trace for the error in the stack, but my arachnid
sense tells me that there is a timing issue and the title message is
send before there is any object created to receive it. But my Pharo
superpowers are young and I can be totally wrong :-P. The procedure to
create the embedded playground in a node tagged as code is:
============================
Grafoscopio-UI>>bodyForCodeIn: aConstructor for: aNode".
"Shows the body of a node as an interactive playground. If node is
not tagged it will return itself,
so it can be rendered properly for other messages"
| innerBrowser |
aNode tags = 'código'
ifFalse: [^self].
innerBrowser := GTPlayground new.
constructor custom: innerBrowser.
============================
and is the one working on Pharo4 #40576 and failing on #40586.
Hope this helps to catch the error.
By the way, I have two questions:
a) If I want to build grafoscopio on a particular update of Pharo 4,
instead of the last one, say #40576, while the bug ins hunted, how can I
download that particular version?
b) I don't want to resize the browser windows to see the tab name (the
one called "Arbol Principal"). There is any way to send the browser to
show itself maximized?
Thanks and keep the good work.
Cheers,
Offray
El 26/03/15 a las 17:40, Andrei Chis escribió:
Hi,
Can you check that the latest moose version fixes you issue.
Cheers,
Andrei
On Tue, Mar 24, 2015 at 1:08 AM, Andrei Chis <chisvasileandrei(a)gmail.com
<mailto:chisvasileandrei@gmail.com>> wrote:
Not sure how it was on moose 5.0.
Things changed. We'll fix it until the release.
Cheers,
Andrei
On Tue, Mar 24, 2015 at 1:07 AM, Offray Vladimir Luna Cárdenas
<offray(a)riseup.net <mailto:offray@riseup.net>> wrote:
Do you mean that between 5.1 and 5.0 it became hardcoded?
Previously it
just was a matter of naming methods on the GrafoscopioNode
object the
same that the playground was expecting to get (#title and
#content) and
I can get playgrounds named as I want. Why this became
hardcoded?
Cheers,
Offray
El 23/03/15 a las 18:47, Andrei Chis escribió:
Right now 'Untitled' is kind of hardcoded.
We should make it configurable.
Cheers,
Andrei
On Tue, Mar 24, 2015 at 12:48 AM, Offray Vladimir Luna
Cárdenas
<offray(a)riseup.net <mailto:offray@riseup.net>
<mailto:offray@riseup.net <mailto:offray@riseup.net>>>
wrote:
Hi,
Because Pharo 4 is getting closer and I can see
already
improvements on
shortcuts (Ctrl and Alt are switched finally and we
have
consistent
behaviour between apps in Linux), I'm moving to
moose 5.1 as
my base
platform for the development of grafoscopio. So
far, so good,
but I would
like some of the behaviours on 5.0 back on 5.1,
like the way
to embed
playgrounds with named nodes.
So here is the screenshot of grafoscopio with a
code type node
open inside
an interactive document running on Moose 5.0:
http://mutabit.com/deltas/____repos.fossil/offray-uvikuo/___
_doc/tip/static/blog/output/____galleries/objetos/
grafoscopio/____grafoscopio-code-nodes-__named.__png
<http://mutabit.com/deltas/__repos.fossil/offray-uvikuo/__
doc/tip/static/blog/output/__galleries/objetos/grafoscopio/
__grafoscopio-code-nodes-named.__png>
<http://mutabit.com/deltas/__repos.fossil/offray-uvikuo/__
doc/tip/static/blog/output/__galleries/objetos/grafoscopio/
__grafoscopio-code-nodes-named.__png
<http://mutabit.com/deltas/repos.fossil/offray-uvikuo/
doc/tip/static/blog/output/galleries/objetos/grafoscopio/
grafoscopio-code-nodes-named.png>>
And here is the same interactive document open on
Moose 5.1:
http://mutabit.com/deltas/____repos.fossil/offray-uvikuo/___
_doc/tip/static/blog/output/____galleries/objetos/
grafoscopio/____grafoscopio-code-nodes-____unnamed.png
<http://mutabit.com/deltas/__repos.fossil/offray-uvikuo/__
doc/tip/static/blog/output/__galleries/objetos/grafoscopio/
__grafoscopio-code-nodes-__unnamed.png>
<http://mutabit.com/deltas/__repos.fossil/offray-uvikuo/__
doc/tip/static/blog/output/__galleries/objetos/grafoscopio/
__grafoscopio-code-nodes-__unnamed.png
<http://mutabit.com/deltas/repos.fossil/offray-uvikuo/
doc/tip/static/blog/output/galleries/objetos/grafoscopio/
grafoscopio-code-nodes-unnamed.png>>
As you can see, in the first screenshot, the
playground takes
the same name
of the node that is storing its contents, while the
second one
has just
"Untitled" as title.
My code for embedding playgrounds is
==============================____==========
GrafoscopioBrowser>>____bodyForCodeIn: constructor
for: aNode
"Shows the body of a node as an interactive
playground. If node is
not tagged it will return itself,
so it can be rendered properly for other
messages"
| innerBrowser |
aNode tags = 'código'
ifFalse: [^self].
innerBrowser := GTPlayground new.
constructor custom: innerBrowser.
==============================____==========
How the code needs to be changed so I can get named
playgrounds as was
happening with 5.0.
Cheers and keep the good work.
Offray
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