Cheers,
Doru
On Wed, May 9, 2012 at 11:02 AM, Usman Bhatti <usman.bhatti(a)gmail.com>
wrote:
On Tue, May 8, 2012 at 10:47 PM, Tudor Girba
<tudor(a)tudorgirba.com>
wrote:
>
> Hi Usman,
>
> Could we start from your actual requirement?
>
> As I understood, you would just want to have a subclass of MooseModel,
and
> then have a MoosePanel that has a special
menu for this entity. Is
that so?
This is just one requirement and it was not difficult to resolve and its
done away with.
The problem is occurring from the requirement that I need to build
customized menus for entities in the model (FAMIXClass, FAMIXMethod,
etc.)
in my browser: I want to eliminate some menus
(inspect, evaluate, etc.)
for
my entities.
Now, the menus are defined in MooseEntity hierarchy so even if I am
creating
a different browser/finder, my patch blocks the
menus for all browser
and
not just mine. So, the change set provides a way
to resolve this
problem,
though not completely :-).
hence the question: how to resolve the problem of customized menus for
moose
entities without impacting other browsers and
without making the
solution
complicated?
we can talk about it if you want.
Usman
>
> If yes, the simplest way would be to define a YourPanel and build the
menu
> you want there. Would this not work?
>
> Cheers,
> Doru
>
>
> On 8 May 2012, at 21:53, Usman Bhatti wrote:
>
> >
> >
> > On Tue, May 8, 2012 at 3:03 PM, Tudor Girba <tudor(a)tudorgirba.com>
> > wrote:
> > Hi,
> >
> > I took a quick look, and I think this is the wrong way to approach
the
> > problem. The default Moose menu relies
on a lightweight
implementation
> > that is useful for just that: being a
default menu. If you are adding
> > multiple layers to this mechanism it will become too complex.
> >
> > I agree that adapting the current system for customization will make
it
> more
complex and difficult to manage.
>
>
> If you want to go into customization, than the way to go is to reify
> each action as an object and then assembly the menu by putting those
> objects together in the menu logic. Basically, you would need to
> implement a command hierarchy (like the hierarchy of
> MoosePanelCommand).
>
> So, you mean we need to create a default object for menu construction
> and customization are done by subclassing the default object?
>
> Usman
>
>
> So meaning that
>
>
> Cheers,
> Doru
>
>
> On Tue, May 8, 2012 at 2:25 PM, Usman Bhatti <usman.bhatti(a)gmail.com
> > wrote:
> > > Hi,
> > >
> > >
> > > As discussed, I am working on the idea how to customize menus for
> > > entities
> > > in Moose Finder. As the menu construction depends on the pragmas
> > > defined on
> > > moose entity hierarchy, the idea is to read pragmas in some
specific
> > > way. We
> > > tried something with Stéphane yesterday and here I am sending you
the
> > > change
> > > set. Can you please have a look?
> > >
> > >
> > > The change set does not complete resolve the problem :-). The
problem
> > > is
> > > that menus are duplicated and changes are still invasive (that is
the
> >
code
> > overrides the default moose finder behavior). But this can be a
> > possible
> > approach to resolve it.
> >
> >
> > tx
> >
> > Usman
> >
> >
> > _______________________________________________
> > Moose-dev mailing list
> > Moose-dev(a)iam.unibe.ch
> >
https://www.iam.unibe.ch/mailman/listinfo/moose-dev
> >
>
>
>
> --
>
www.tudorgirba.com
>
> "Every thing has its own flow"
>
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--
www.tudorgirba.com
"Presenting is storytelling."
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--
www.tudorgirba.com
"Every thing has its own flow"
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