I would say to we move them all up.
Doru
On Wed, Sep 10, 2014 at 10:29 PM, Andrei Chis <
chisvasileandrei(a)gmail.com> wrote:
On Thu, Sep 4, 2014 at 4:20 PM, Tudor Girba <tudor(a)tudorgirba.com>
wrote:
> Ok. I think the problem comes from the fact that the shortcuts are
> defined only for the stack view.
>
> @Andrei: we discussed before that it would be ideal for the debugging
> actions to be defined for the whole debugger. As it seems, users might get
> confused with the current solution :)
>
Then do we also move the icons to the toolbar of the debugger or do we
leave them in the stack and just register the corresponding keybindings
with the whole debugger?
Andrei
>
> Doru
>
>
> On Thu, Sep 4, 2014 at 3:33 PM, Tim Mackinnon <tim(a)testit.works>
> wrote:
>
>> I thought i was going to say I couldn’t repro it - but I just noticed
>> what I did.
>>
>> I did a “debug it” in a workspace (don’t think this is important)
>> (e.g. Date today + 5)
>> In the debugger I wanted to use a keyboard shortcut for Step Into
>> (its says Alt-E on the tool tip). None of the shortcuts for the debugger
>> seem to work on OSX? I’ve tried different combinations - but Alt-E produces
>> a red ‘ in the source. If you then press Cmd-z to undo it, you will get
>> another ‘ (not an undo - so its like its in some strange mode).
>>
>> I’ve noticed a variation of that - where I had some text selected and
>> wiped it out with a ‘ - and then undo wouldn’t work either.
>>
>> Tim
>>
>> On 4 Sep 2014, at 14:24, Tudor Girba <tudor(a)tudorgirba.com> wrote:
>>
>> Could you tell us how to reproduce the Cmd+z problem?
>>
>> Doru
>>
>>
>>
>> On Thu, Sep 4, 2014 at 3:15 PM, Tim Mackinnon <tim(a)testit.works>
>> wrote:
>>
>>> I was just observing that I love the playground idea - and that
>>> little triangle is awesome. I just wish I could also make a change in the
>>> playground and with 1-key press invoke it too ( e.g. cmd-shift-O vs. cmd-a,
>>> cmd-o).
>>>
>>> It’s a minor thing but seems in line with there you seem to be going.
>>>
>>> As an aside - are there issues with key-handling in Moose-5. A few
>>> times now (I think in the debugger), I’ve tried pressing keys like undo
>>> (cmd-z) and its not undone - but instead put a ` in the text pane?
>>>
>>> Tim
>>>
>>> On 4 Sep 2014, at 13:59, Tudor Girba <tudor(a)tudorgirba.com> wrote:
>>>
>>> Hi,
>>>
>>> I am not sure I understand.
>>>
>>> The triangle at the top right is indeed equivalent with Cmd+a,
>>> Cmd+o. We originally did have a Cmd+O, but we took it out because I could
>>> not figure out how to make keybindings happy with distinguishing between
>>> the two properly :(
>>>
>>> Cheers,
>>> Doru
>>>
>>>
>>>
>>>
>>> On Thu, Sep 4, 2014 at 2:35 PM, Tim Mackinnon <tim(a)testit.works>
>>> wrote:
>>>
>>>> Great - and I recall you mentioning the inspector trick in a blog
>>>> post (I just didn’t have the context when I read it).
>>>>
>>>> Small question: Cmd+O isn’t quite the same as the little “Execute
>>>> and Open” triangle, as it just evaluates the current line/selection. Am I
>>>> right in thinking you have to do Cmd+a, Cmd+o to get the same effect? I
>>>> thought I saw people doing something else (but I might have
misunderstood).
>>>> I really like the idea of the “Execute and Open” in one step - as it
really
>>>> embodies the idea of a playground - which is really cool. Would it be
hard
>>>> to add a keystroke for that?
>>>>
>>>> Tim
>>>>
>>>> On 3 Sep 2014, at 15:57, Tudor Girba <tudor(a)tudorgirba.com> wrote:
>>>>
>>>> Hi,
>>>>
>>>> On Wed, Sep 3, 2014 at 4:49 PM, Tim Mackinnon <tim(a)testit.works>
>>>> wrote:
>>>>
>>>>> Thanks Uko - I’m happy to use Tab (is that the same in the editor
>>>>> as well?).
>>>>>
>>>>> On a similar note - is there anything that documents the
>>>>> keystrokes available in Moose? I recall people mentioning things for
>>>>> Opening an inspector in the same window vs. new window (or something
like
>>>>> that in GT-Inspector)?
>>>>>
>>>>
>>>> You can find the keystrokes by inspecting the morph you want to
>>>> investigate. For example:
>>>> - open a Playground
>>>> - Ctrl+Shift click to bring the halos on the text editor
>>>> - Inspect
>>>> - In the inspector, get to the RubEditingArea (use the Submorphs
>>>> tab)
>>>> - Select it, and in the right pane choose the Keys tab
>>>>
>>>>
>>>>> I also haven’t figured out how you execute code in a playground
>>>>> via a keystroke vs. pressing the little triangle in the top bar
(again I
>>>>> saw people at ESUG press something when doing Roassal demos).
>>>>
>>>>
>>>> Cmd+d = do it
>>>> Cmd+i = inspect it
>>>> Cmd+o=open it (it's like inspect, only it spawns to the right)
>>>>
>>>> Cheers,
>>>> Doru
>>>>
>>>>
>>>>>
>>>>> Tim
>>>>>
>>>>> On 3 Sep 2014, at 15:37, Yuriy Tymchuk <yuriy.tymchuk(a)me.com>
>>>>> wrote:
>>>>>
>>>>> > So the latest version is indeed unreleased 5.0 which is
>>>>> available from CI. 4.9 is 1 year old. Autocomplete settings are
changed in
>>>>> Moose because default ones annoy some people. To get suggestions you
have
>>>>> to press tab. You can change your setting to match default Pharo ones
>>>>> automatically by putting first file from
>>>>>
https://gist.github.com/Uko/7672537#file-completion-st into your
>>>>> ~/Library/Preferences/pharo/
>>>>>
>>>>> >
>>>>> > Cheers.
>>>>> > Uko
>>>>> >
>>>>> >
>>>>> > On 03 Sep 2014, at 16:29, Tim Mackinnon <tim(a)testit.works>
>>>>> wrote:
>>>>> >
>>>>> >> Hi guys - I was really amazed by the advances I saw being
made
>>>>> in Moose at ESUG and so I’ve downloaded the latest 2292 image (using
Pharo
>>>>> Launcher) to give things a spin.
>>>>> >>
>>>>> >> Can I first check that this is the image I should use? I
>>>>> checked out the stable 4.9 version - but it doesn’t seem to have the
>>>>> playground that I observed people using at ESUG and seemed slicker? I
>>>>> should also say that I don’t mind if its a bit wobbly, as I figure I
might
>>>>> as well help test the latest version.
>>>>> >>
>>>>> >> Assuming this is the right version - I notice that on OSX
when
>>>>> I press Shift-Enter (to spotlight search code), it doesn’t give me
any
>>>>> auto-completed items like it does in Pharo (e.g. Typing “Order”
doesn’t
>>>>> start showing any classes). I noticed this was broken in a version I
>>>>> downloaded at ESUG as well, so I took the latest just to check.
>>>>> >>
>>>>> >> Tim
>>>>> >> _______________________________________________
>>>>> >> Moose-dev mailing list
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>>>>> >>
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>>>>> >
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>>>>
>>>>
>>>>
>>>> --
>>>>
www.tudorgirba.com
>>>>
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>>>
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>>
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www.tudorgirba.com
>>
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>
>
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>
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>
> "Every thing has its own flow"
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