Hi All!
We are (secretly :-) working on Roassal3D. Teseo, from the University of Lugano, is quite enthusiast :-)
Cheers, Alexandre
Wow, this is amazing. Can I have this king of interaction in the old Roassal3D? Or a slave that will move ViDI to Woden? :)
No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).
Cheers! Uko
On 09 Oct 2015, at 17:28, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi All!
We are (secretly :-) working on Roassal3D. Teseo, from the University of Lugano, is quite enthusiast :-)
https://vimeo.com/141916068 https://vimeo.com/141916068
<Screen Shot 2015-10-09 at 12.27.58 PM.png>
Cheers, Alexandre -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu http://www.bergel.eu/ ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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By flyover you mean having a text tooltip?
Alexandre
No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.
Uko
On 09 Oct 2015, at 19:11, Alexandre Bergel alexandre.bergel@me.com wrote:
By flyover you mean having a text tooltip?
Alexandre
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu http://www.bergel.eu/ ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com mailto:yuriy.tymchuk@me.com> wrote:
No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
Ah sorry. Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead?
Alexandre
2 reasons:
1) something is always incompatible (I’ve tried 2 times already) 2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time.
I’ll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces.
Cheers. Uko
On 09 Oct 2015, at 19:54, Alexandre Bergel alexandre.bergel@me.com wrote:
Ah sorry. Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead?
Alexandre
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu http://www.bergel.eu/ ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com mailto:yuriy.tymchuk@me.com> wrote:
No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.
Uko
On 09 Oct 2015, at 19:11, Alexandre Bergel <alexandre.bergel@me.com mailto:alexandre.bergel@me.com> wrote:
By flyover you mean having a text tooltip?
Alexandre
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu http://www.bergel.eu/ ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com mailto:yuriy.tymchuk@me.com> wrote:
No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).
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Well, the example has been made in Roassal3d, built on top of Woden. Woden is low level. It may be suitable for game building, however for data visualization it is not the best.
Let us know how it goes!
Alexandre