Status: New
Owner: ----
Labels: Type-Defect Priority-Medium
New issue 979 by benjamin...(a)gmail.com: Default window sizes for large
screens
http://code.google.com/p/moose-technology/issues/detail?id=979
The following should probably be pushed upstream for Pharo 3.0, but I
thought it best to report here in case it is feasible to include in Moose
4.8. Let me know what you think and if needed I can submit a changeset or
slice (what is the preferred method for submissions for Moose)
I've got a 24 inch screen that I have been using with Moose-4.8-dev for a
couple of weeks. I am finding it annoying that the Glamorous Inspector and
Glamorous Debugger open to maximum full screen size.
1. For the Standard Debugger, I don't agree with making the default size
bigger for bigger screens. I think the extra screen space is useful for
inspectors and observing the application. Indeed, the debugger width should
match the width of the System Browser, since that is the basis for the
formatting of code. Matching these helps give a consistent UI feel for
users.
For Moose4.8/Pharo2.0 we have...
NautilusWindow>>initialExtent
^ 850@600
Actually, perhaps that shouldn't be hard coded and instead be...
NautilusWindow>>initialExtent
^ RealEstateAgent standardWindowExtent
then for Debugger we could have something similar to this...
Debugger>>initialExtent
dependents size < 9 ifTrue: [^ super initialExtent]. "Pre debug window"
RealEstateAgent standardWindowExtent y < 400 "a tiny screen"
ifTrue: [^ super initialExtent].
^ [ RealEstateAgent standardWindowExtent.
] on: Error do: [800@600]
2. For Glamourous Inspector I understand defaulting to maximum width is
useful, but its overkill to default to the full height of the screen. So
you could have...
GLMMorphicRender>>open: aRenderable
window := GLMMorphicWindowRenderer render: aRenderable from: self.
^ window openInWorld "removed 'maximize' from here"
GTInspector>>initialExtent
^ RealEstateAgent fullscreenWindowExtent x @ RealEstateAgent
standardWindowExtent y
which requires also...
RealEstateAgent class >> fullscreenWindowExtent
^ self maximumUsableArea insetBy: self fullscreenMargin.
and...
RealEstateAgent class >> fullscreenMargin
^ FullscreenMargin ifNil: [FullscreenMargin := 25]
The last was copied from SystemWindow class >> fullScreenMargin which as an
option can then be...
SystemWindow class >> fullScreenMagin
^ RealEstateAgent fullscreenMargin
3. Glamorous Debbugger needs a bit more vertical height, so perhaps...
GTDebugger >> initialExtent
^ RealEstateAgent fullscreenWindowExtent x @ RealEstateAgent
fullscreenWindowExtent y * 2 // 3
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