Hi!
Roassal 2.0 is on the way. We would like to make sure everybody find this release attractive. We are wondering whether you have some particular requirements you would like us to address or some bugs you would like to see fixed.
Feel free to speak up!
Cheers, Alexandre
Alexandre Bergel wrote:
Hi!
Roassal 2.0 is on the way. We would like to make sure everybody find this release attractive. We are wondering whether you have some particular requirements you would like us to address or some bugs you would like to see fixed.
Feel free to speak up!
Cheers, Alexandre
I'm lagging a fair bit behind current Roassal, so maybe some of these are implemented, but off the top of my head, in general...
1. Continue with efforts saving and loading to file, moving in the direction of a more general vector drawing package rather than just a scripting engine. I understand there already has been work done on this but I haven't had a chance to play with it yet so I don't know its current status.
2. Faster text with a large amount of elements would be useful.
3. Rotated text - or at least rotated 90 degrees.
cheers -ben
- Continue with efforts saving and loading to file, moving in the direction of a more general vector drawing package rather than just a scripting engine. I understand there already has been work done on this but I haven't had a chance to play with it yet so I don't know its current status.
We made a great effort on this. Thanks to Fuel, a visualization can be saved and loaded.
- Faster text with a large amount of elements would be useful.
We recently implemented some important optimization. Roassal is much faster than before. If you face a situation that you think Roassal should be better at, let us know. We will be happy to help
- Rotated text - or at least rotated 90 degrees.
Yes, this is on our todo list.
Alexandre
On Fri, Apr 19, 2013 at 3:55 PM, Alexandre Bergel alexandre.bergel@me.comwrote:
- Continue with efforts saving and loading to file, moving in the
direction of a more general vector drawing package rather than just a scripting engine. I understand there already has been work done on this but I haven't had a chance to play with it yet so I don't know its current status.
We made a great effort on this. Thanks to Fuel, a visualization can be saved and loaded.
Is it fast enough or there is something we could profile and improve?
- Faster text with a large amount of elements would be useful.
We recently implemented some important optimization. Roassal is much faster than before. If you face a situation that you think Roassal should be better at, let us know. We will be happy to help
- Rotated text - or at least rotated 90 degrees.
Yes, this is on our todo list.
Alexandre
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
We made a great effort on this. Thanks to Fuel, a visualization can be saved and loaded.
Is it fast enough or there is something we could profile and improve?
We are happy so far :-)
Alexandre
On 19 apr 2013, at 18:55, Alexandre Bergel wrote:
Roassal 2.0 is on the way. We would like to make sure everybody find this release attractive. We are wondering whether you have some particular requirements you would like us to address or some bugs you would like to see fixed.
Feel free to speak up!
I would be interested to see a treelayout that can stagger boxes when the fanout is large. That would allow for some more compact layouts.
Stephan