The problem is that SourceCity loads the version from squeaksource. It should load the one from STHub.
I tried loading the latest version from STHub, but in the meantime the NBOpenGL code has changed a bit and SourceCity should be modified to adopt the new version properly (there are some DNUs).
Cheers, Doru
On Mon, Jun 3, 2013 at 1:27 PM, Igor Stasenko siguctua@gmail.com wrote:
On 3 June 2013 05:18, Alexandre Bergel alexandre.bergel@me.com wrote:
Osx 10.8.3
Alexandre
It is strange. I checked things lately, NBOpenGL works fine on macs. But i seend that source city code has some modifications. Maybe that is the problem.
On Jun 2, 2013, at 10:29 PM, Igor Stasenko siguctua@gmail.com wrote:
On 3 June 2013 00:59, Alexandre Bergel alexandre.bergel@me.com wrote:
Where are such examples? How can I try an example of OpenGl on my macbook?
I've tried to execute "SourceCityGL new" and I got an error "No
suitable implementation found for initializing OpenGL context for your platform". No idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
I am using Pharo 1.4 Summer. Do I have to install some libraries
somewhere? I guess I have OpenGl installed on my mac.
What OS version you running?
Cheers, Alexandre
On Jun 2, 2013, at 6:02 PM, Erwan Douaille douailleerwan@gmail.com
wrote:
2013/6/2 Erwan Douaille douailleerwan@gmail.com it's okay, it happens since 2.0, just proceed
2013/6/2 Stephan Eggermont stephan@stack.nl
This package depends on the following classes: TTFontReader TTFontDescription TTGlyph
And you will not be able to launch NBOpenGL examples. (Ask Igor about
that stuff)
Maybe you should try it on pharo 1.4 Which configuration to use? (In Moose 4.8)
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Douaille Erwan douaille.erwan@gmail.com
-- Best regards,
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-- Best regards, Igor Stasenko.
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