Alex
What was the problem?
Stef
On Jun 14, 2013, at 6:30 PM, Alexandre Bergel <alexandre.bergel(a)me.com> wrote:
Hi Fabrizio,
Can you try again?
It should be significantly faster, even though we are still rendering elements that are
not visible.
Cheers,
Alexandre
On Jun 14, 2013, at 5:41 AM, Fabrizio Perin <fabrizio.perin(a)gmail.com> wrote:
> Hi,
> to have fast algorithms to layout the elements is very good, but a visualization that
opens in 1 second but that I cannot touch is useless. I tried to open a name cloud
visualization on a group with 21300 elements, the visulization take just few seconds to
open up but than even to display a popup window with a mouse over an element take seconds.
Not to mention that I cannot scroll the view or I have to wait minutes sometimes.
>
> The same visulization opened with a MOViewRenderer was nice and easy to interact with
and to browse.
>
> So, my point is that the priority is absolutly to make roassal more scalable in term
of interaction and not in term of initial rendering.
> Cheers,
> Fabrizio
>
>
> 2013/6/8 Tudor Girba <tudor(a)tudorgirba.com>
> n log(n) sounds quite good for this kind of algorithm. But, what does n mean? Is it
the amount of nodes, or the amount of edges as well?
>
> Doru
>
>
> On Jun 7, 2013, at 6:18 PM, Alexandre Bergel <alexandre.bergel(a)me.com> wrote:
>
>> Hi Mathieu,
>>
>> We will have a look at this asap
>>
>> Alexandre
>>
>>
>> On Jun 7, 2013, at 9:19 AM, mathieubmddehouck(a)mailoo.org wrote:
>>
>>> Hi
>>>
>>> I've made some tests on the force based layout, and it seems it has
really a complexity in nlog(n) (and we cannot do really better).
>>>
>>> Thus when you take 3 seconds to compute a layout with 100 nodes, then
it's normal to take 40 seconds with 1000 nodes.
>>>
>>>
>>> Regards
>>>
>>> Mathieu
>>>
>>>
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>>
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>> Alexandre Bergel
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>>
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>>
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>
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