On 3 June 2013 05:18, Alexandre Bergel
<alexandre.bergel(a)me.com> wrote:
It is strange.
I checked things lately, NBOpenGL works fine on macs.
But i seend that source city code has some modifications. Maybe that
is the problem.
On Jun 2, 2013, at 10:29 PM, Igor Stasenko
<siguctua(a)gmail.com> wrote:
On 3 June 2013 00:59, Alexandre Bergel
<alexandre.bergel(a)me.com> wrote:
> Where are such examples?
> How can I try an example of OpenGl on my macbook?
>
> I've tried to execute "SourceCityGL new" and I got an error "No
suitable implementation found for initializing OpenGL context for your platform". No
idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
>
> I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I
have OpenGl installed on my mac.
What OS version you running?
>
> Cheers,
> Alexandre
>
>
>
>
> On Jun 2, 2013, at 6:02 PM, Erwan Douaille <douailleerwan(a)gmail.com> wrote:
>
>>
>>
>>
>> 2013/6/2 Erwan Douaille <douailleerwan(a)gmail.com>
>> it's okay, it happens since 2.0, just proceed
>>
>>
>> 2013/6/2 Stephan Eggermont <stephan(a)stack.nl>
>>> This package depends on the following classes:
>>> TTFontReader
>>> TTFontDescription
>>> TTGlyph
>>
>> And you will not be able to launch NBOpenGL examples. (Ask Igor about that
stuff)
>> Maybe you should try it on pharo 1.4
>> Which configuration to use?
>> (In Moose 4.8)
>>
>> Stephan
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>>
>>
>>
>> --
>> Best regards,
>>
>> Douaille Erwan <douaille.erwan(a)gmail.com>
>>
>>
>>
>> --
>> Best regards,
>>
>> Douaille Erwan <douaille.erwan(a)gmail.com>
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>>
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>
> --
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> Alexandre Bergel
http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
--
Best regards,
Igor Stasenko.
--
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Alexandre Bergel
http://www.bergel.eu
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--
Best regards,
Igor Stasenko.