Ok, I will try in a few minutes. I am loading the whole stuff now...
Alexandre
On 25 Jan 2010, at 13:05, Cyrille Delaunay wrote:
This is done. Note that the common name is
'StorageClass' and not
'MemoryClass' like I said.
For the moment, if a specific storageClass is specified before a
function (#static or #extern ) or a variable (#static #extern
#register or #auto), it will retrieve and store it. It will help me
to do what I want now.
But I should complete it:
-> if no class is specified, store the default one. Documentation on
the web is saying a lot of different things, but I think for both
(functions and variables), the default storageClass is #global
-> what about other kind of entities. What is involved if I have "
typedef static ..... ".
I have written some tests.
2010/1/25 Alexandre Bergel <alexandre(a)bergel.eu>
Yeah, this is what I meant.
Alexandre
On 25 Jan 2010, at 10:41, Simon Denier wrote:
On 25 janv. 2010, at 14:11, Cyrille Delaunay wrote:
Memory Class apply on Function but also on variables. The common
class for both type is FAMIXNamedEntity. Is it a good idea to define
an instance variable 'memoryClass' in this class ?
Use the extension mechanism of MooseEntity for state.
See MooseEntity>>privateState and EntityState class
2010/1/25 Cyrille Delaunay <cy.delaunay(a)gmail.com>
Ok, let's see :)
2010/1/25 Alexandre Bergel <alexandre(a)bergel.eu>
Yes Cyrille, it would be great.
Do you want to give a try? Let us know when done. I will review the
code.
Do not forget unit tests :-)
Cheers,
Alexandre
On 25 Jan 2010, at 06:19, Cyrille Delaunay wrote:
Hello,
A thing it would be cool to retrieve from C code for a function, is
the thing called 'Memory class'. It is the word prefixing a function
declaration:
- global
- local
- static
- extern
- register
I have looked at a xml file generated with srcml and a function is
declared like that:
<function><type><name>static</name>
<name>void</name></
type> ...
So it seems to be quite simple to retrieve, what do you think ?
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