Thanks Doru.
Cheers,
Jura
2013/5/1 Tudor Girba <tudor(a)tudorgirba.com>
Hi Juraj,
On Apr 30, 2013, at 7:34 PM, Juraj Kubelka <juraj.kubelka(a)gmail.com>
wrote:
Hi!
We have just fixed blueprint. Now, it should behave fine. There one open
question
which I mentioned yesterday:
Great, I will review it.
By default the edges are drawn by Roassal below
the nodes. In
Mondrian-blueprint all the edges are on top. Is it fine to keep the
default
Roassal zOrdering? I have tried to change it and I have reached other
problem. If the lines are on top, I cannot move (or it is almost
impossible) with nodes below (in case of many lines pass over a node). And
for now I do not know how to solve it. I have removed all the interactions
of edges, but it does not work.
The Roassal ordering is correct and it is consistent with the original
Mondrian. We want to keep it as it is. The one from the current Mondrian is
wrong.
Cheers,
Doru
Cheers,
Jura
2013/4/29 Juraj Kubelka <juraj.kubelka(a)gmail.com>
Hi Doru,
there is some progress info:
2013/4/24 Tudor Girba <tudor(a)tudorgirba.com>
Hi,
I looked over the Roassal blueprint implementation. We start to have a
working
solution. Good work.
However, there is still some work left :)
What is nice:
- Edges are properly drawn below the nodes
- The implementation layer shows a tree layout
- The morph menus work
- The layers do not capture the interaction
What is not so nice:
- Morph menus are shown even on left click. They should only appear on
right
click. I fixed this.
Thank you.
- The size of the root node grows too large and we get a little gap at
the bottom
(see the first attached picture). This has likely something to
do with the latest fix from Alex related to padding.
Fixed.
- When dragging a method or attribute node outside of the bounds of the
parent,
the parent continues to grow (see the second picture). This is not
good :). The problem is that the logic depends on setting the parent to
have extensible size. Instead, in the case of the blueprint, it should be
the responsibility of the layout to grow the parent as needed without
actually making the parent to be extensible. This is why in Mondrian the
layout could be set to stretch.
It has not been fixed yet. Alex and I are searching for the good
solution.
- Right now, the edges start and end in the center of the nodes. The
convention in
the blueprint is to have edges drawn starting from the right
side and end on the left side of nodes.
Fixed.
I have one more question. By default the edges are drawn by Roassal
below the
nodes. In Mondrian-blueprint all the edges are on top. Is it fine
to keep the default Roassal zOrdering? I have tried to change it and I have
reached other problem. If the lines are on top, I cannot move (or it is
almost impossible) with nodes below (in case of many lines pass over a
node). And for now I do not know how to solve it. I have removed all the
interactions of edges, but it does not work.
In any case, I already added it to the MooseFinder (the blueprint tab).
Thanks.
Cheers,
Doru
Cheers,
Jura
<example-blueprint.png>
<problem-dragging-nodes.png>
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"There are no old things, there are only old ways of looking at them."
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