Hi,
Ok, I think I understand where the problem comes from.
On 24 May 2011, at 15:48, Nicolas Anquetil wrote:
I actually agree with steph.
I do not.
The two menus might seem like an added facility but I
believe they are confusing,
e.g. why is there two options to import from MSE? Are they equivalent or not?
(probably not since one is in the model conext menu, but then what does it do?)
You cannot expect to use a tool without considering at all how it is designed.
The design of the Moose UI is uniform and object oriented when you click on something it
concerns that something
http://www.themoosebook.org/book/externals/ui/entity
So, the two are not the same. The global one will create a model, while the contextual one
will populate the current model.
Now, I do agree that some of the menu items should be eliminated, and I think that the
import from the model menu is one candidate.
I would also suggest a more traditional menubar above
the models output instead of the buttons that are on the top right of the window.
For newcomers, they are likely to be ignored because this is where one usually finds
iconify/maximize/close buttons
The design is intentional and again has to do with uniformity in Glamour: the actions for
a certain presentation/browser can be found on the top-right regardless of whether this is
in a top window or embedded in some pane.
just my 2c
Thanks :)
Cheers,
Doru
nicolas
----- Mail original -----
De: "Tudor Girba"
<tudor(a)tudorgirba.com>
À: "Moose-related development" <moose-dev(a)iam.unibe.ch>
Envoyé: Mardi 24 Mai 2011 15:32:28
Objet: [Moose-dev] Re: Why we do not have import in menu
Hi Stef,
I do not understand what this issue is about. Could you be more
specific?
Cheers,
Doru
On 24 May 2011, at 15:23, Stéphane Ducasse wrote:
Hi
why do I have action in menus and action in toolbar?
Why as a user I have to remember where to look?
Stef
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