Better is to wait I arrive in Lille.
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel
http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Dec 3, 2013, at 6:49 PM, Stéphane Ducasse
stephane.ducasse@inria.fr wrote:
>
> On Dec 3, 2013, at 10:07 PM, Igor Stasenko
siguctua@gmail.com wrote:
>
>>
>>
>>
>> On 3 December 2013 12:48, Stéphane Ducasse
stephane.ducasse@inria.fr wrote:
>> did you move some functionality (to the place they belong) to NBOpenGL?
>> Because this should be done and JB has already spent time on that.
>>
>> I am not sure it is good choice to expand NBOpenGL.
>> There's just API, and most of code is generated (imported from specs),
>> so changing something there makes little sense.
>> Accompanying package , however , would be much better (in same repo, if you want).
>
> I was talking about shadder code
>
> Stef
>>
>>
>>
>> Stef
>>
>>> hi!
>>>
>>> Just to keep you up to date with the Roassal 3d effort.
>>>
https://www.facebook.com/photo.php?fbid=547995685287033&set=a.5299979037...
>>>
>>> Cheers,
>>> Alexandre
>>>
>>>
>>> --
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel
http://www.bergel.eu
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>
>>>
>>>
>>
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>
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