Well, the example has been made in Roassal3d, built on top of Woden. Woden is low level. It may be suitable for game building, however for data visualization it is not the best.
--
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Alexandre Bergel
http://www.bergel.eu
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> On Oct 9, 2015, at 2:59 PM, Yuriy Tymchuk
yuriy.tymchuk@me.com wrote:
>
> 2 reasons:
>
> 1) something is always incompatible (I’ve tried 2 times already)
> 2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time.
>
> I’ll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces.
>
> Cheers.
> Uko
>
>
>> On 09 Oct 2015, at 19:54, Alexandre Bergel <alexandre.bergel@me.com
mailto:alexandre.bergel@me.com> wrote:
>>
>> Ah sorry.
>> Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead?
>>
>> Alexandre
>> --
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel
http://www.bergel.eu http://www.bergel.eu/
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>
>>
>>
>>> On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com
mailto:yuriy.tymchuk@me.com> wrote:
>>>
>>> No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.
>>>
>>> Uko
>>>
>>>
>>>> On 09 Oct 2015, at 19:11, Alexandre Bergel <alexandre.bergel@me.com
mailto:alexandre.bergel@me.com> wrote:
>>>>
>>>> By flyover you mean having a text tooltip?
>>>>
>>>> Alexandre
>>>> --
>>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>>> Alexandre Bergel
http://www.bergel.eu http://www.bergel.eu/
>>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>>>
>>>>
>>>>
>>>>> On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com
mailto:yuriy.tymchuk@me.com> wrote:
>>>>>
>>>>> No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).
>>>>
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