In “Age of Empires” this was a feature :)
On 18 Jun 2014, at 16:17, Alexandre Bergel alexandre.bergel@me.com wrote:
I really wish this is fixed :-(
<Screen Shot 2014-06-18 at 10.13.23 AM.png>
Hard to make convincing publicity for Roassal…
I am writing the text using:
-=-=-=-=-=-=-=-=-=-=-=-= drawOn: athensCanvas athensCanvas pathTransform restoreAfter: [ "Draw the label centered on the position" athensCanvas pathTransform translateBy: self position asIntegerPoint; rotateByDegrees: angle value; translateBy: ((self notRotatedWidth value / -2) @ (self notRotatedHeight value / 2)) asIntegerPoint; translateBy: (0 @ font descent negated) asIntegerPoint. athensCanvas setFont: font. athensCanvas setPaint: color. athensCanvas drawString: text ]. -=-=-=-=-=-=-=-=-=-=-=-=
the font variable is set using the following method:
getFontForSize: aNumber ^ LogicalFont familyName: StandardFonts defaultFont familyName pointSize: aNumber -=-=-=-=-=-=-=-=-=-=-=-=
Is there something I am missing?
Alexandre
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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