In “Age of Empires” this was a feature :)

On 18 Jun 2014, at 16:17, Alexandre Bergel <alexandre.bergel@me.com> wrote:

I really wish this is fixed :-(

<Screen Shot 2014-06-18 at 10.13.23 AM.png>

Hard to make convincing publicity for Roassal…

I am writing the text using:

-=-=-=-=-=-=-=-=-=-=-=-=
drawOn: athensCanvas
athensCanvas pathTransform restoreAfter: [
"Draw the label centered on the position"
athensCanvas pathTransform 
translateBy: self position asIntegerPoint;
rotateByDegrees: angle value;
translateBy: ((self notRotatedWidth value / -2) @ (self notRotatedHeight value / 2)) asIntegerPoint;
translateBy: (0 @ font descent negated) asIntegerPoint.
athensCanvas setFont: font.
athensCanvas setPaint: color.
athensCanvas drawString: text
].
-=-=-=-=-=-=-=-=-=-=-=-=

the font variable is set using the following method:
-=-=-=-=-=-=-=-=-=-=-=-=
getFontForSize: aNumber
   ^ LogicalFont familyName: StandardFonts defaultFont familyName pointSize: aNumber
-=-=-=-=-=-=-=-=-=-=-=-=

Is there something I am missing?

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



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