2 reasons:
1) something is always incompatible (I’ve tried 2 times already) 2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time.
I’ll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces.
Cheers. Uko
On 09 Oct 2015, at 19:54, Alexandre Bergel alexandre.bergel@me.com wrote:
Ah sorry. Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead?
Alexandre
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu http://www.bergel.eu/ ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com mailto:yuriy.tymchuk@me.com> wrote:
No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head” as in fps game.
Uko
On 09 Oct 2015, at 19:11, Alexandre Bergel <alexandre.bergel@me.com mailto:alexandre.bergel@me.com> wrote:
By flyover you mean having a text tooltip?
Alexandre
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu http://www.bergel.eu/ ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com mailto:yuriy.tymchuk@me.com> wrote:
No, honestly I’d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it’s not an option to move ViDI to Woden).
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