I was just observing that I love the playground idea -
and that little
triangle is awesome. I just wish I could also make a change in the
playground and with 1-key press invoke it too ( e.g. cmd-shift-O vs. cmd-a,
cmd-o).
It’s a minor thing but seems in line with there you seem to be going.
As an aside - are there issues with key-handling in Moose-5. A few times
now (I think in the debugger), I’ve tried pressing keys like undo (cmd-z)
and its not undone - but instead put a ` in the text pane?
Tim
On 4 Sep 2014, at 13:59, Tudor Girba <tudor(a)tudorgirba.com> wrote:
Hi,
I am not sure I understand.
The triangle at the top right is indeed equivalent with Cmd+a, Cmd+o. We
originally did have a Cmd+O, but we took it out because I could not figure
out how to make keybindings happy with distinguishing between the two
properly :(
Cheers,
Doru
On Thu, Sep 4, 2014 at 2:35 PM, Tim Mackinnon <tim(a)testit.works> wrote:
Great - and I recall you mentioning the inspector
trick in a blog post (I
just didn’t have the context when I read it).
Small question: Cmd+O isn’t quite the same as the little “Execute and
Open” triangle, as it just evaluates the current line/selection. Am I right
in thinking you have to do Cmd+a, Cmd+o to get the same effect? I thought I
saw people doing something else (but I might have misunderstood). I really
like the idea of the “Execute and Open” in one step - as it really embodies
the idea of a playground - which is really cool. Would it be hard to add a
keystroke for that?
Tim
On 3 Sep 2014, at 15:57, Tudor Girba <tudor(a)tudorgirba.com> wrote:
Hi,
On Wed, Sep 3, 2014 at 4:49 PM, Tim Mackinnon <tim(a)testit.works> wrote:
Thanks Uko - I’m happy to use Tab (is that the
same in the editor as
well?).
On a similar note - is there anything that documents the keystrokes
available in Moose? I recall people mentioning things for Opening an
inspector in the same window vs. new window (or something like that in
GT-Inspector)?
You can find the keystrokes by inspecting the morph you want to
investigate. For example:
- open a Playground
- Ctrl+Shift click to bring the halos on the text editor
- Inspect
- In the inspector, get to the RubEditingArea (use the Submorphs tab)
- Select it, and in the right pane choose the Keys tab
I also haven’t figured out how you execute code
in a playground via a
keystroke vs. pressing the little triangle in the top bar (again I saw
people at ESUG press something when doing Roassal demos).
Cmd+d = do it
Cmd+i = inspect it
Cmd+o=open it (it's like inspect, only it spawns to the right)
Cheers,
Doru
Tim
On 3 Sep 2014, at 15:37, Yuriy Tymchuk <yuriy.tymchuk(a)me.com> wrote:
So the latest version is indeed unreleased 5.0
which is available from
CI. 4.9 is 1 year old. Autocomplete settings are changed in
Moose because
default ones annoy some people. To get suggestions you have to press tab.
You can change your setting to match default Pharo ones automatically by
putting first file from
https://gist.github.com/Uko/7672537#file-completion-st into your
~/Library/Preferences/pharo/
Cheers.
Uko
On 03 Sep 2014, at 16:29, Tim Mackinnon <tim(a)testit.works> wrote:
> Hi guys - I was really amazed by the advances I saw being made in
Moose at
ESUG and so I’ve downloaded the latest 2292 image (using Pharo
Launcher) to give things a spin.
>
> Can I first check that this is the image I should use? I checked out
the
stable 4.9 version - but it doesn’t seem to have the playground that I
observed people using at ESUG and seemed slicker? I should also say that I
don’t mind if its a bit wobbly, as I figure I might as well help test the
latest version.
>
> Assuming this is the right version - I notice that on OSX when I
press
Shift-Enter (to spotlight search code), it doesn’t give me any
auto-completed items like it does in Pharo (e.g. Typing “Order” doesn’t
start showing any classes). I noticed this was broken in a version I
downloaded at ESUG as well, so I took the latest just to check.
>
> Tim
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