It is strange.
I checked things lately, NBOpenGL works fine on macs.
But i seend that source city code has some modifications. Maybe that
is the problem.
On Jun 2, 2013, at 10:29 PM, Igor Stasenko
<siguctua(a)gmail.com> wrote:
On 3 June 2013 00:59, Alexandre Bergel
<alexandre.bergel(a)me.com> wrote:
Where are such examples?
How can I try an example of OpenGl on my macbook?
I've tried to execute "SourceCityGL new" and I got an error "No
suitable implementation found for initializing OpenGL context for your platform". No
idea why I got this. I have the same error when I try "GLTTRenderingDemo new"
I am using Pharo 1.4 Summer. Do I have to install some libraries somewhere? I guess I
have OpenGl installed on my mac.
What OS version you running?
Cheers,
Alexandre
On Jun 2, 2013, at 6:02 PM, Erwan Douaille <douailleerwan(a)gmail.com> wrote:
2013/6/2 Erwan Douaille <douailleerwan(a)gmail.com>
it's okay, it happens since 2.0, just proceed
2013/6/2 Stephan Eggermont <stephan(a)stack.nl>
> This package depends on the following classes:
> TTFontReader
> TTFontDescription
> TTGlyph
And you will not be able to launch NBOpenGL examples. (Ask Igor about that stuff)
Maybe you should try it on pharo 1.4
Which configuration to use?
(In Moose 4.8)
Stephan
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