I tried your code but I am getting errors. I downloaded your Configuration
and I did ConfigurationOfTelescope loadBleedingEdge.
Try the first sample gives me
MNU>>receiver of "new" is nil
UndefinedObject(Object)>>doesNotUnderstand: #new
TLVizuBuilder>>kontract:
TLVizuBuilder>>render in Block: [ :c | ...
Array(SequenceableCollection)>>do:
TLVizuBuilder>>render
TLVizuBuilder>>open
TLTelescope>>open
UndefinedObject>>DoIt
OpalCompiler>>evaluate
SmalltalkEditor>>evaluateSelectionAndDo:
SmalltalkEditor>>evaluateSelection
PluggableTextMorph>>doIt in Block: [ textMorph editor evaluateSelection ]
PluggableTextMorph>>handleEdit: in Block: [ result := editBlock value ]
TextMorphForEditView(TextMorph)>>handleEdit:
PluggableTextMorph>>handleEdit:
PluggableTextMorph>>doIt
SmalltalkEditor class>>buildSmalltalkEditorKeymappingsOn: in Block: [
:morph | morph doIt ]
BlockClosure>>cull:
BlockClosure>>cull:cull:
BlockClosure>>cull:cull:cull:
KMCategoryBinding>>completeMatch:buffer:
KMKeymap>>notifyCompleteMatchTo:buffer: in Block: [ :l | l completeMatch:
self buffer: aBuffer ]
Array(SequenceableCollection)>>do:
KMKeymap>>notifyCompleteMatchTo:buffer:
KMKeymap>>onMatchWith:notify:andDo:
KMCategory>>onMatchWith:notify:andDo: in Block: [ :entry | entry
onMatchWith: anEventBuffer notify...etc...
Set>>do:
KMCategory>>onMatchWith:notify:andDo:
KMCategoryBinding>>verifyMatchWith:notifying:thenDoing:
KMDispatcher>>dispatch: in Block: [ :aTarget | ...
second sample gives me another error
CharacterSet class(Object)>>doesNotUnderstand: #numberOfLinesOfCode
UndefinedObject>>DoIt in Block: [ :class | class numberOfLinesOfCode > 30 ]
BlockClosure>>rtValue:
TLVizuBuilder>>onElements:containers:properties: in Block: [ :element | ...
OrderedCollection>>do:
TLVizuBuilder>>onElements:containers:properties:
TLTelescope>>onElements:containers:properties:
UndefinedObject>>DoIt
OpalCompiler>>evaluate
SmalltalkEditor>>evaluateSelectionAndDo:
SmalltalkEditor>>evaluateSelection
PluggableTextMorph>>doIt in Block: [ textMorph editor evaluateSelection ]
PluggableTextMorph>>handleEdit: in Block: [ result := editBlock value ]
TextMorphForEditView(TextMorph)>>handleEdit:
PluggableTextMorph>>handleEdit:
PluggableTextMorph>>doIt
SmalltalkEditor class>>buildSmalltalkEditorKeymappingsOn: in Block: [
:morph | morph doIt ]
BlockClosure>>cull:
BlockClosure>>cull:cull:
BlockClosure>>cull:cull:cull:
KMCategoryBinding>>completeMatch:buffer:
KMKeymap>>notifyCompleteMatchTo:buffer: in Block: [ :l | l completeMatch:
self buffer: aBuffer ]
Array(SequenceableCollection)>>do:
KMKeymap>>notifyCompleteMatchTo:buffer:
KMKeymap>>onMatchWith:notify:andDo:
KMCategory>>onMatchWith:notify:andDo: in Block: [ :entry | entry
onMatchWith: anEventBuffer notify...etc...
Set>>do:
KMCategory>>onMatchWith:notify:andDo:
KMCategoryBinding>>verifyMatchWith:notifying:thenDoing:
KMDispatcher>>dispatch: in Block: [ :aTarget | ...
I am huge fun of astronomy, I am definitely interested in working as a beta
tester for your code and learn more about Roassal :) I am actually learning
Roassal and Mondrian during my easter vacations .
On Tue, Apr 22, 2014 at 12:20 PM, Leo Perard <leo.perard(a)gmail.com> wrote:
Hi everybody,
I'm working on vizualisation with Roassal2 and I would like to have some
feedbacks on my work.
You can vizualise some elements in their containers and test a property on
the elements.
You have the legend build with the property and a menu (not a lot of
features in the menu but it will come).
Edges are not available yet, but I'm working on it.
The repository :
MCHttpRepository
location: 'http://smalltalkhub.com/mc/LeoPerard/Telescope/main'
user: ''
password: ''
To load the project : ConfigurationOfTelescope load
To play with it you can follow this example :
| telescope |
telescope := TLTelescope new onContainers: Collection withAllSubclasses
elements: #authors properties: #yourself.
telescope numberOfColors: 9. "optional"
telescope open
or
| telescope |
telescope := TLTelescope new onElements: Collection withAllSubclasses
containers: #package properties: [ :class | class numberOfLinesOfCode > 30
].
telescope numberOfColors: 9. "optional"
telescope open
If you have any ideas, or find somes bugs do not hesitate to report to me.
Thanks.
--
Leo Perard
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