Hi Chris,
The core of Mondrian has no relationship with OB.
The rendering of Mondrian only depends on Canvas. By default, when you
say "view open" a window with a canvas is created and the canvas is
passed to Mondrian.
Cheers,
Doru
On 3 Apr 2010, at 19:11, Chris Muller wrote:
HI Alexandre, what is the current status of Mondrian
on Squeak? I've
always been intrigued by Mondrian, what would be the best approach for
getting it going on Squeak?
I am mostly interested using Mondrians rendering and input-event
handling inside my own widgets, not OB or other windowing tools. How
hard would it be to extricate just the Form-drawing and
input-capability of the Mondrian core from the OB window widgetry that
seems to be included in the package (at least, the last time I
looked)?
- Chris
On Thu, Apr 1, 2010 at 3:15 PM, Alexandre Bergel
<alexandre(a)bergel.eu> wrote:
Hi All,
Just to give some news about Mondrian. Together with colleagues
from Bern,
Lille and Santiago, I have been working on this visualization
engine for
quite some times. Although it contains some important bugs (e.g.,
popupView)
it is fairly stable and usable. The current version is 2.0-beta.7.
Mondrian is slowly maturing. A short summary of the discussion I
had with
Doru and Stéphane today.
Some of the features I would like to see in for Version 3.0 are:
- scalable spring layout (also known as force based layout): this
is a very
simple and nice layout that produces amazing results
- add layers: embedding a rendering or a part of it in a layer.
Layers
could then be iteratively activated and desactivared. The idea is
to enable
the construction of scripts in a very iterative and incremental way.
- having a small core embeddable in your application
- making Mondrian load graphiz scripts
- having a better help system (à la ProfStef)
- dedicated chapter for Pharo By Example Volume 2
- exporting as PDF
- anti-aliasing
This probably will not happen today or tomorrow, but I just feel
necessary
to share this roadmap with you. Some other features are wanted.
Using Rome
is one. Open GL is another. There are plenty of rooms for a very cool
visualization engine.
Probably during the holiday period I will consolidate the current
version by
fixing remaining bugs and produce 2.0.
Bug tracker:
http://code.google.com/p/moose-technology/
Web page:
http://www.moosetechnology.org/tools/mondrian
Let's render our dream!
Cheers,
Alexandre
NB: sorry for this cross mailing list post.
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel
http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
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