Status: New
Owner: tu...(a)tudorgirba.com
Labels: Type-Defect Priority-Medium Component-GlamorousToolkit Milestone-5.0
New issue 1021 by tu...(a)tudorgirba.com: GTInspector should allow spawning
another inspector from the variables table
http://code.google.com/p/moose-technology/issues/detail?id=1021
In the variables table, we should be allowed to spawn another inspector.
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Hi guys. I am trying to understand how the force based layout works. So there are charge: strength: and length: accessors. I understand how charge works a bit, but changing length and strength didn’t give me any visible results.
Cheers.
Uko
P.S. maybe it’s reasonable to comment classes a bit? Because almost all layouts does not have classes so when I want to layout my graph I end up in the middle of nowhere.
Updates:
Summary: GTDebugger does not accept code on CMD+s
Status: Fixed
Comment #2 on issue 1009 by tu...(a)tudorgirba.com: GTDebugger does not
accept code on CMD+s
http://code.google.com/p/moose-technology/issues/detail?id=1009
Fixed by Andrei: Glamour was not taking dynamic actions into account when
triggering shortcuts. Day!
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Hi,
Since a while, the Moose 5.0 image comes with GTDebugger and GTInspector
installed by default.
These tools are already useable, but there still is a long way to go. For
this, we need feedback. So:
- did you use any of them?
- first impression in one-two words (e.g., strange, useless, frustrating,
too white, funny, productive).
- what problems did you find?
- what did you like?
Cheers,
Doru
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www.tudorgirba.com
"Every thing has its own flow"
Hi,
I noticed that Anne has been working extensively on fixing various smells
regarding the use of Pharo in Moose.
Thank you!
Could we get those rules run all the time? What set of rules are you
actually looking at?
Cheers,
Doru
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www.tudorgirba.com
"Every thing has its own flow"
Dear Friends and Colleagues,
We are happy to (officially) announce Roassal 3d. Roassal 3d is about creating and animating 3d scenes. It is meant to visualize data. Roassal 3d recently got textures, translucence, additional layouts and various light models.
It would be great to receive feedback. Ronie worked very hard on making Roassal3d happen. Milton has put quite some effort on writing documentation and writing examples. A very preliminary version of the documentation may be found on:
https://www.dropbox.com/s/mctbza5qfcdxbs3/Roassal3dtutorial.pdf
The screenshots contained in this documentation should convey an accurate feeling of what Roassal 3d is up to.
Loading Roassal 3d in Pharo 3.0 is trivial, thanks to a configuration. Simply open a workspace and do-it the following code:
Gofer new smalltalkhubUser: 'ronsaldo' project: 'roassal3d'; package: 'ConfigurationOfRoassal3d'; load. (Smalltalk at: #ConfigurationOfRoassal3d) loadDevelopment
We are also looking for contributors to the documentation, we plan to have a book chapter on it. Get in touch with us!
Thanks to Usman, Jean-Baptiste, Igor for their help and contributions.
Cheers,
Alexandre
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_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
Status: New
Owner: ----
Labels: Type-Defect Priority-Medium Component-GlamorousToolkit Milestone-5.0
New issue 1020 by tu...(a)tudorgirba.com: GTDebugger should show the
exception more prominently
http://code.google.com/p/moose-technology/issues/detail?id=1020
The exception should be shown more prominently. Placing it in the title of
the debugger should be fine for now (like it is in the default debugger).
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