Tx Alex, it much better now.
For the time, all examples and my code didn't throw any error so I didn't
need to change the method.
Usman
On Tue, Oct 29, 2013 at 10:03 PM, Alexandre Bergel
<alexandre.bergel(a)me.com>wrote;wrote:
Hi Usman,
Can you try the following example:
R3Example new edgeExample2
There are many many edges displayed and it moves smoothly. On Windows the
example goes well. On my machine (MacBookAir), I have an error that appears
times to time. If this is the case for you, simply modify the method with:
-=-=-=-=-=-=-=-=-=-=-=-=
R3Morph>>visibleObjectInScreenX: screenX y: screenY
| id |
stateTracker ifNil: [ ^nil ].
^ view
-=-=-=-=-=-=-=-=-=-=-=-=
Here is a screenshot:
https://www.facebook.com/photo.php?fbid=533958193357449&set=a.341189379…
Cheers,
Alexandre
On Oct 29, 2013, at 5:59 PM, Alexandre Bergel <alexandre.bergel(a)me.com>
wrote:
Hi Usman,
Can you try the following example:
R3Example new edgeExample2
There are many many edges displayed and it moves smoothly. On Windows
the example
goes well. On my machine (MacBookAir), I have an error that
appears times to time. If this is the case for you, simply modify the
method with:
-=-=-=-=-=-=-=-=-=-=-=-=
R3Morph>>visibleObjectInScreenX: screenX y: screenY
| id |
stateTracker ifNil: [ ^nil ].
^ view
-=-=-=-=-=-=-=-=-=-=-=-=
Cheers,
Alexandre
<Screen Shot 2013-10-29 at 5.41.40 PM.png>
On Oct 21, 2013, at 10:08 AM, Usman Bhatti <usman.bhatti(a)gmail.com>
wrote:
> Hi Alex,
>
> Thanx for adding the support for edges in Roassal 3D. I tried and it
works.
> Now, when I try to add several edges (5-10),
there is a huge lag and
the CPU (~97% mark) and memory utilization of Pharo (~
+300MB) become
tremendously high. Which means that I can try things examples but for
getting something useful to work would require some memory and load
profiling.
>
> Can you have a look?
>
> Usman
>
>
> On Fri, Oct 18, 2013 at 10:53 PM, Alexandre Bergel <
alexandre.bergel(a)me.com> wrote:
> Hi Usman,
>
> Sorry for the delay in our answer.
> We have produced a new version of Roassal3d with a support for edges.
Consider
this example:
> -=-=-=-= -=-=-=-= -=-=-=-= -=-=-=-=
> | view e1 e2 e3 |
> view := R3View new.
> e1 := R3CubeShape element.
> e1 translateToX: 1 y: 1 z: 1.
>
> e2 := R3UVSphereShape element.
> e2 translateToX: -1 y: 1 z: 1.
>
> e3 := R3ConeShape element.
> e3 translateToX: -1 y: -1 z: 1.
>
> view add: e1; add: e2; add: e3.
> view add: (R3LineShape blue elementFrom: e1 to: e2).
> view add: (R3LineShape blue elementFrom: e2 to: e3).
>
> view addInteraction: R3MouseControl new.
> view open .
> -=-=-=-= -=-=-=-= -=-=-=-= -=-=-=-=
>
> It will produces the following:
>
>
> <Screen Shot 2013-10-18 at 5.53.36 PM.png>
>
> Cheers,
> Alexandre
>
>
> On Oct 14, 2013, at 7:57 AM, Usman Bhatti <usman.bhatti(a)gmail.com>
wrote:
>
>> Hello,
>>
>> I am trying to create a new shape, an edge, in Roassal 3D between two
entities. My idea is to draw an edge from the position vector of a source
shape to the position vector of a target. The edge is created but not at
the correct position, it might be due to the fact that I need to set the
position of the edge shape or mismatch between position in Roassal and
OpenGL. Can you please have a look?
>>
>> Attached with this mail my proposition for the shape that works with
the
following script.
>>
>> |el1 el2 els el3|
>> view := R3View new.
>> view camera translateLeft: -2; translateBackward:3.
>> el1 := (R3CubeShape new color: Color green) element.
>> el2 := (R3CubeShape new color: Color red) element.
>> el3 := (R3CubeShape new color: Color cyan) element.
>> els := { el1. el2. el3 }.
>> view add: (R3EdgeShape new from: el2; to: el3; size: 1; color: Color
blue)
element.
view addAll: els.
R3XLineLayout on: els.
view addInteraction: R3MouseControl new.
view open.
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