Mathieu wrote:
Wanted to have likkle fun, so I tried something with
like a
laggered tree, I saw that someone asked for it.
Yes, that was me.
Not committed yet, but
in a near morrow, still have crossing problems even with Bezier curves
because all the nodes of the same line do not have the same y.
Nice! The result has a much better height-to-width than the simple
layout. I never said it was trivial :) Getting rid of the crossing problem
would probably take one of the chip- or pcb-layout algorithms.
Stephan Eggermont