On 8 June 2013 10:29, Stephan Eggermont stephan@stack.nl wrote:
Thank you Igor,
This allowed me to successfully load, debug & run SourceCity on an 10.6.8 Mac.
i just updated the config, to fix an issue when using in 3.0 image, which miss ShortPointArray. (but it is used only by my demo)
Steps taken:
just tried in latest 2.0 image.
Pharo2.0 Latest update: #20606
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load.
(ConfigurationOfNBOpenGL project version: '2.0') load
GLTTRenderingDemo new openInWorld
Load the individual SourceCity packages from smalltalkhub:
SourceCity-Core SourceCity-Importer SourceCity-Layout SourceCity-Tools
remove display bindRenderBuffers from SourceCityGLVizualisationBuilder>fillRenderingList:pickingMode: SourceCityGLVizualisationRenderer>render
see it work: SourceCity exampleRpackage
Next step: fix code & configuration
Stephan
On 7 jun 2013, at 23:34, Igor Stasenko wrote:
On 7 June 2013 21:07, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi!
I have installed NBOpenGL from http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL I have loaded Version 2.0 using the configuration
The method NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: attributes context: contextToRetry refers to the class NBCallFailureHandler, which is not existing
Apparently NBSTIvarLoader is also missing... I guess ConfigurationOfNBOpenGL is not loading everything... It would be nice to fix this.
just tried in latest 2.0 image.
Pharo2.0 Latest update: #20606
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load.
(ConfigurationOfNBOpenGL project version: '2.0') load
GLTTRenderingDemo new openInWorld
everything loads and works. (it takes 5 minutes to load though... )
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko. _______________________________________________ Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
thanks igor :)
Thank you Igor,
This allowed me to successfully load, debug & run SourceCity on an 10.6.8 Mac.
i just updated the config, to fix an issue when using in 3.0 image, which miss ShortPointArray. (but it is used only by my demo)
Yahoo!!! it works on my MacBookAir!!!!!
Alexandre
On Jun 8, 2013, at 7:16 AM, Igor Stasenko siguctua@gmail.com wrote:
On 8 June 2013 10:29, Stephan Eggermont stephan@stack.nl wrote:
Thank you Igor,
This allowed me to successfully load, debug & run SourceCity on an 10.6.8 Mac.
i just updated the config, to fix an issue when using in 3.0 image, which miss ShortPointArray. (but it is used only by my demo)
Steps taken:
just tried in latest 2.0 image.
Pharo2.0 Latest update: #20606
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load.
(ConfigurationOfNBOpenGL project version: '2.0') load
GLTTRenderingDemo new openInWorld
Load the individual SourceCity packages from smalltalkhub:
SourceCity-Core SourceCity-Importer SourceCity-Layout SourceCity-Tools
remove display bindRenderBuffers from SourceCityGLVizualisationBuilder>fillRenderingList:pickingMode: SourceCityGLVizualisationRenderer>render
see it work: SourceCity exampleRpackage
Next step: fix code & configuration
Stephan
On 7 jun 2013, at 23:34, Igor Stasenko wrote:
On 7 June 2013 21:07, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi!
I have installed NBOpenGL from http://smalltalkhub.com/#!/~PharoExtras/NBOpenGL I have loaded Version 2.0 using the configuration
The method NBMacGlAPI>>glApiCall: fnSpec index: fnIndex attributes: attributes context: contextToRetry refers to the class NBCallFailureHandler, which is not existing
Apparently NBSTIvarLoader is also missing... I guess ConfigurationOfNBOpenGL is not loading everything... It would be nice to fix this.
just tried in latest 2.0 image.
Pharo2.0 Latest update: #20606
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load.
(ConfigurationOfNBOpenGL project version: '2.0') load
GLTTRenderingDemo new openInWorld
everything loads and works. (it takes 5 minutes to load though... )
Cheers, Alexandre
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko. _______________________________________________ Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
-- Best regards, Igor Stasenko. _______________________________________________ Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev