Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
+1
Doru
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- www.tudorgirba.com
"Live like you mean it."
cool!
Now pay attention that if you do not invest in the NBOpenGL layer to understand it and make it better you will get frustrated and igor cannot spend time on it.
Stef
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
Yes, we are aware of it. We are very fortunate that Ronie is expert in OpenGl and low level stuff. Improving NBOpenGL will definitely be part of our effort.
Alexandre
Le 06-07-2013 à 4:59, Stéphane Ducasse stephane.ducasse@inria.fr a écrit :
cool!
Now pay attention that if you do not invest in the NBOpenGL layer to understand it and make it better you will get frustrated and igor cannot spend time on it.
Stef
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
On Jul 6, 2013, at 6:04 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Yes, we are aware of it. We are very fortunate that Ronie is expert in OpenGl and low level stuff. Improving NBOpenGL will definitely be part of our effort.
ok because I think that this is important to build a nice model (as athens did it for the 2d) over the C apis of openGL. Did he check lumiere?
Stef
Alexandre
Le 06-07-2013 à 4:59, Stéphane Ducasse stephane.ducasse@inria.fr a écrit :
cool!
Now pay attention that if you do not invest in the NBOpenGL layer to understand it and make it better you will get frustrated and igor cannot spend time on it.
Stef
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
Hi guys,
it's really cool to see so much 3D stuff these days. I am also working on reimplementing CodeCity, this time in Pharo. So far I have played with NBOpenGL and it really requires you to know your OpenGL. It's good that you have Ronie working on it. But, as Stef pointed out, investing in a usable API is vital. I am also interested in having a decent API, like the one that Jun provided for VisualWorks. So, who knows? Depending on the progress of each of the parties, I may end up using the API of Roassal 3d to reimplement CodeCity :) If I can give a hand in my limited spare time, just let me know.
Cheers Ricky
On Jul 6, 2013, at 6:04 PM, Alexandre Bergel wrote:
Yes, we are aware of it. We are very fortunate that Ronie is expert in OpenGl and low level stuff. Improving NBOpenGL will definitely be part of our effort.
Alexandre
Le 06-07-2013 à 4:59, Stéphane Ducasse stephane.ducasse@inria.fr a écrit :
cool!
Now pay attention that if you do not invest in the NBOpenGL layer to understand it and make it better you will get frustrated and igor cannot spend time on it.
Stef
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
Hi richie
Excellent!!! BTW there is lumiere that could be interesting to look at now.
Stef
Hi guys,
it's really cool to see so much 3D stuff these days. I am also working on reimplementing CodeCity, this time in Pharo. So far I have played with NBOpenGL and it really requires you to know your OpenGL. It's good that you have Ronie working on it. But, as Stef pointed out, investing in a usable API is vital. I am also interested in having a decent API, like the one that Jun provided for VisualWorks. So, who knows? Depending on the progress of each of the parties, I may end up using the API of Roassal 3d to reimplement CodeCity :) If I can give a hand in my limited spare time, just let me know.
Cheers Ricky
On Jul 6, 2013, at 6:04 PM, Alexandre Bergel wrote:
Yes, we are aware of it. We are very fortunate that Ronie is expert in OpenGl and low level stuff. Improving NBOpenGL will definitely be part of our effort.
Alexandre
Le 06-07-2013 à 4:59, Stéphane Ducasse stephane.ducasse@inria.fr a écrit :
cool!
Now pay attention that if you do not invest in the NBOpenGL layer to understand it and make it better you will get frustrated and igor cannot spend time on it.
Stef
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
On 6 July 2013 18:04, Alexandre Bergel alexandre.bergel@me.com wrote:
Yes, we are aware of it. We are very fortunate that Ronie is expert in OpenGl and low level stuff. Improving NBOpenGL will definitely be part of our effort.
Any help with improving it is welcome. Let me know if you need a commit rights to project repo.
Alexandre
Le 06-07-2013 à 4:59, Stéphane Ducasse stephane.ducasse@inria.fr a écrit :
cool!
Now pay attention that if you do not invest in the NBOpenGL layer to understand it and make it better you will get frustrated and igor cannot spend time on it.
Stef
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
Yes, we are aware of it. We are very fortunate that Ronie is expert in OpenGl and low level stuff. Improving NBOpenGL will definitely be part of our effort.
Any help with improving it is welcome. Let me know if you need a commit rights to project repo.
Thanks! We will need the access, but not right now. We are still learning the system...
Alexandre
Le 06-07-2013 à 4:59, Stéphane Ducasse stephane.ducasse@inria.fr a écrit :
cool!
Now pay attention that if you do not invest in the NBOpenGL layer to understand it and make it better you will get frustrated and igor cannot spend time on it.
Stef
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel alexandre.bergel@me.com wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
-- Best regards, Igor Stasenko.
Moose-dev mailing list Moose-dev@iam.unibe.ch https://www.iam.unibe.ch/mailman/listinfo/moose-dev
Hi (few days later)
2013/7/4 Alexandre Bergel alexandre.bergel@me.com
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
There is no vs, i just wanted to know the goal and which difference there is between them. Now let's see how it will grow up, with new 3D stuff ;)
We are currently working on Roassal 3d, which intends to be a nice layer at
the top of NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions, zooming, translucent coloring, clicking/rotating/translating individual elements and so on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since
(i) it is a compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally, it would be great to have SourceCity based on our effort. Not now since we have just started Roassal 3D, but on some point we should merge (this is similar in the 2d World with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity. Does this make sense to you?
Cheers, Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille douailleerwan@gmail.com wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni camillobruni@gmail.com
On 2013-07-04, at 15:35, Erwan Douaille douailleerwan@gmail.com wrote:
I updated the ConfigurationOfSourceCity.
Gofer new smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity'; configuration; load. ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
-- Best regards,
Douaille Erwan douaille.erwan@gmail.com
-- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.bergel.eu ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.