Hi all,
With the recent release of Roassal I thought I try it out and see if I can
port my TreeMapLayout from Mondrian to the new engine.
First of all: I really like Roassal. I felt while it was similar to
Mondrian it was easier to use and understand. I was able to throw away some
boilerplate code in my layout, it is much cleaner now. Also, the porting
did not took much time.
There are two things which are missing (or I did not find them) to enable
to draw a real TreeMap though: z-ordering and making edges invisible.
Roassal seems to render the nodes in the order they are given to it,
meaning the first node will be "under" all the others with the last one on
top. Is there a way to alter this? In Mondrian every shape had a zOrder
index.
And how would I go on about making edges invisible?
Cheers,
Dennis