Alex
What was the problem?
Stef
On Jun 14, 2013, at 6:30 PM, Alexandre Bergel <alexandre.bergel(a)me.com> wrote:
Hi Fabrizio,
Can you try again?
It should be significantly faster, even though we are still rendering elements that are
not visible.
Cheers,
Alexandre
On Jun 14, 2013, at 5:41 AM, Fabrizio Perin <fabrizio.perin(a)gmail.com> wrote:
Hi,
to have fast algorithms to layout the elements is very good, but a visualization that
opens in 1 second but that I cannot touch is useless. I tried to open a name cloud
visualization on a group with 21300 elements, the visulization take just few seconds to
open up but than even to display a popup window with a mouse over an element take seconds.
Not to mention that I cannot scroll the view or I have to wait minutes sometimes.
The same visulization opened with a MOViewRenderer was nice and easy to interact with and
to browse.
So, my point is that the priority is absolutly to make roassal more scalable in term of
interaction and not in term of initial rendering.
Cheers,
Fabrizio
2013/6/8 Tudor Girba <tudor(a)tudorgirba.com>
n log(n) sounds quite good for this kind of algorithm. But, what does n mean? Is it the
amount of nodes, or the amount of edges as well?
Doru
On Jun 7, 2013, at 6:18 PM, Alexandre Bergel <alexandre.bergel(a)me.com> wrote:
> Hi Mathieu,
>
> We will have a look at this asap
>
> Alexandre
>
>
> On Jun 7, 2013, at 9:19 AM, mathieubmddehouck(a)mailoo.org wrote:
>
>> Hi
>>
>> I've made some tests on the force based layout, and it seems it has really a
complexity in nlog(n) (and we cannot do really better).
>>
>> Thus when you take 3 seconds to compute a layout with 100 nodes, then it's
normal to take 40 seconds with 1000 nodes.
>>
>>
>> Regards
>>
>> Mathieu
>>
>>
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