Hi!
I've just found this video:
http://cel.inf.usi.ch/index.php?action=gallery
I am not sure I really want to program a tetris that way, but the tool they have is
interesting. It intensively use zooming in and out. When you zoom in, you see different
objects and when you zoom out they disappear or they change their visual representation.
For Roassal, we are thinking about adding new graphical elements when a particular height
of the camera is reached. The elements will then disappear when the camera is getting
altitude. However, it looks a bit simple in my opinion. Is there any compelling scenario
for a better mechanism?
Is there anything else you guys want to see in this zooming ability?
Cheers,
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel
http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.