On Sun, May 24, 2015 at 3:50 PM, Johan Fabry jfabry@dcc.uchile.cl wrote:
On May 24, 2015, at 10:40, Serge Stinckwich serge.stinckwich@gmail.com wrote:
The main problem was that the protocol was a little bit cryptic and I have to look at the data exchanged between Player/Stage and other client in order to understand how it works ... really annoying.
Oh, yes that must have been unpleasant :-(
At that time, there was no ROS ;-)
The code is always available here: https://github.com/SergeStinckwich/PlayerST
I guess we can do something similar now with MORSE or other ROS simulation engine.
Yes, we are now doing this with ROS (PhaROS) and Gazebo. I never looked at MORSE actually, do you prefer to use it over Gazebo.
MORSE is more complex than GAZEBO, because based on Blender. Easier to customize than GAZEBO because written in Python.
Also, are you going to ESUG? We should have a chat...
Yes, I'm currently registering.
This is not laser scan but sonar scan. Triangles are the way sonar scans are represented by Player Stage.
Ah OK I misunderstood. It could be interesting to do some visualization of sonar scans as well, maybe we will add it to the TODO list.
:-)