On Sun, May 24, 2015 at 3:50 PM, Johan Fabry <jfabry(a)dcc.uchile.cl> wrote:
On May 24, 2015, at 10:40, Serge Stinckwich
<serge.stinckwich(a)gmail.com> wrote:
The main problem was that the protocol was a little bit cryptic and I
have to look at the data exchanged between Player/Stage and other
client in order to understand how it works ... really annoying.
Oh, yes that must have been unpleasant :-(
At that time, there was no ROS ;-)
The code is
always available here:
https://github.com/SergeStinckwich/PlayerST
I guess we can do something similar now with MORSE or other ROS
simulation engine.
Yes, we are now doing this with ROS (PhaROS) and Gazebo. I never looked at MORSE
actually, do you prefer to use it over Gazebo.
MORSE is more complex than GAZEBO, because based on Blender.
Easier to customize than GAZEBO because written in Python.
Also, are you going to ESUG? We should have a chat...
Yes, I'm currently registering.
This is not
laser scan but sonar scan. Triangles are the way sonar
scans are represented by Player Stage.
Ah OK I misunderstood. It could be interesting to do some visualization of sonar scans as
well, maybe we will add it to the TODO list.
:-)
--
Serge Stinckwich
UCBN & UMI UMMISCO 209 (IRD/UPMC)
Every DSL ends up being Smalltalk
http://www.doesnotunderstand.org/