On May 24, 2015, at 10:40, Serge Stinckwich serge.stinckwich@gmail.com wrote:
The main problem was that the protocol was a little bit cryptic and I have to look at the data exchanged between Player/Stage and other client in order to understand how it works ... really annoying.
Oh, yes that must have been unpleasant :-(
The code is always available here: https://github.com/SergeStinckwich/PlayerST
I guess we can do something similar now with MORSE or other ROS simulation engine.
Yes, we are now doing this with ROS (PhaROS) and Gazebo. I never looked at MORSE actually, do you prefer to use it over Gazebo. Also, are you going to ESUG? We should have a chat...
This is not laser scan but sonar scan. Triangles are the way sonar scans are represented by Player Stage.
Ah OK I misunderstood. It could be interesting to do some visualization of sonar scans as well, maybe we will add it to the TODO list.
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Johan Fabry - http://pleiad.cl/~jfabry PLEIAD lab - Computer Science Department (DCC) - University of Chile