On May 24, 2015, at 10:40, Serge Stinckwich
<serge.stinckwich(a)gmail.com> wrote:
The main problem was that the protocol was a little bit cryptic and I
have to look at the data exchanged between Player/Stage and other
client in order to understand how it works ... really annoying.
Oh, yes that must have been unpleasant :-(
The code is always available here:
https://github.com/SergeStinckwich/PlayerST
I guess we can do something similar now with MORSE or other ROS
simulation engine.
Yes, we are now doing this with ROS (PhaROS) and Gazebo. I never looked at MORSE actually,
do you prefer to use it over Gazebo.
Also, are you going to ESUG? We should have a chat...
This is not laser scan but sonar scan. Triangles are
the way sonar
scans are represented by Player Stage.
Ah OK I misunderstood. It could be interesting to do some visualization of sonar scans as
well, maybe we will add it to the TODO list.
---> Save our in-boxes!
http://emailcharter.org <---
Johan Fabry -
http://pleiad.cl/~jfabry
PLEIAD lab - Computer Science Department (DCC) - University of Chile