What you could be interested in is that Alex Bergel
told me they have a
project to implement CodeCity in Roassal3D, which will most probably happen
at a faster rate than mine.
In fact, it already happened, but is not yet integrated to the main Roassal
3D repository. It was implemented by Francisco Hafon, one of Alex student.
Greetings,
Ronie
2014-06-23 10:52 GMT-04:00 Richard Wettel <wettel(a)gmail.com>om>:
> Hi Uko
>
> I can understand your point as a user of CodeCity, who would like to have
> as many features as soon as possible.
>
> From my point of view, I do not necessarily care about the final version
> of CodeCity or how long it takes me to get there.
> I actually enjoy the journey and take my time working on CodeCity, so a
> merge is not something I am interested in.
>
What you could be interested in is that Alex Bergel
told me they have a
project to implement CodeCity in Roassal3D, which will most probably happen
at a faster rate than mine.
> Cheers
> Ricky
>
>
> On Mon, Jun 23, 2014 at 4:14 PM, Yuriy Tymchuk <yuriy.tymchuk(a)me.com>
> wrote:
>
>> My dear friends,
>>
>> this may be an ugly question, but why CodeCity and Roassal3d are not
>> cooperating. Maybe I’m just not able to see the significant differences,
>> but for me as 3rd person it seems that Roassal3d is missing concrete
>> functionality, like CodeCity’s awesome builder, and CodeCity is missing
>> event handling, translucent colors, etc… Maybe we can merge efforts?
>>
>> Uko
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>>
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>>
>
>
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