Hi Johan,
I just noticed that you used "self halt" in your example.
The problem is that if you put it in the rendering code this will
basically get invoked every 30 ms. A more practical solution is to use
haltOnce. This is the same as halt, only that it is guarded by a
global flag. Just make sure that you enable it from the Debug world
menu.
Cheers,
Doru
On 2 Dec 2009, at 13:10, Johan Fabry wrote:
Hi Stef,
this is the same behavior as what I reported in
http://code.google.com/p/pharo/issues/detail?id=1525
and
http://code.google.com/p/moose-technology/issues/detail?id=237
How to reproduce is also there.
On 02 Dec 2009, at 08:30, Stéphane Ducasse wrote:
Do you have a example that we can reproduce?
Stef
On Dec 1, 2009, at 9:23 PM, Alexandre Bergel wrote:
>> Regarding the problem with the number of arguments in the block.
>> Why is it crashing the image?
>
> The image is not crashing actually. It just hangs on forever
> without giving a chance to interrupt the process.
>
>> Anyway, you might want to use an approach similar to the
>> implementation of glamourValue: in Glamour.
>
> It could be a nice fix, but clearly not a general solution. The
> image hangs because of a bug in Squeak/Pharo. For some reason, the
> exception thrown by the virtual machine is not properly caught.
> This is a hard problem that will need to be fixed some days.
>
> Alexandre
--
Johan Fabry
jfabry(a)dcc.uchile.cl -
http://dcc.uchile.cl/~jfabry
PLEIAD Lab - Computer Science Department (DCC) - University of Chile
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