cool!
Now pay attention that if you do not invest in the NBOpenGL layer to understand it and
make it better
you will get frustrated and igor cannot spend time on it.
Stef
On Jul 4, 2013, at 6:23 PM, Alexandre Bergel <alexandre.bergel(a)me.com> wrote:
Hi Erwan and all,
Just to make a few things clear about Roassal 3d vs SourceCity.
We are currently working on Roassal 3d, which intends to be a nice layer at the top of
NBOpenGL and NBXLib to easily create 3d scenes with cubes, lights, camera, interactions,
zooming, translucent coloring, clicking/rotating/translating individual elements and so
on. Everything that is good for Roassal is equally good for 3D Scene.
Having a city-like visualization will be one of our first objectives since (i) it is a
compelling use of 3D and (ii) it is easy to implement (at least the bases). We started to
work on a CityBuilder, to easily create cities from objects and provided metrics. Ideally,
it would be great to have SourceCity based on our effort. Not now since we have just
started Roassal 3D, but on some point we should merge (this is similar in the 2d World
with Mondrian and EyeSee moving from plain Morphic to Roassal).
Our objective is to offer a great 3d framework to make a truly flying SourceCity.
Does this make sense to you?
Cheers,
Alexandre
On Jul 4, 2013, at 10:47 AM, Erwan Douaille <douailleerwan(a)gmail.com> wrote:
https://ci.inria.fr/pharo-contribution/job/SourceCity/
done
2013/7/4 Camillo Bruni <camillobruni(a)gmail.com>
On 2013-07-04, at 15:35, Erwan Douaille <douailleerwan(a)gmail.com> wrote:
> I updated the ConfigurationOfSourceCity.
>
> Gofer new
> smalltalkhubUser: 'ErwanDouaille' project: 'SourceCity';
> configuration;
> load.
> ConfigurationOfSourceCity loadBleedingEdge
would it make sense to make a jenkins job for this?
--
Best regards,
Douaille Erwan <douaille.erwan(a)gmail.com>
--
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Alexandre Bergel
http://www.bergel.eu
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