On Sun, May 24, 2015 at 3:33 PM, Johan Fabry jfabry@dcc.uchile.cl wrote:
Very nice, and the simulation actually looks cute :-) Did the laser scan there give you various different scan intervals and that’s why you see the different triangles on the simulation?
I was using Player/Stage simulation engine: http://playerstage.sourceforge.net/ and connecting to the simulation from Pharo.
The main problem was that the protocol was a little bit cryptic and I have to look at the data exchanged between Player/Stage and other client in order to understand how it works ... really annoying.
The code is always available here: https://github.com/SergeStinckwich/PlayerST
I guess we can do something similar now with MORSE or other ROS simulation engine.
This is not laser scan but sonar scan. Triangles are the way sonar scans are represented by Player Stage.
Cheers,