Ok, so I will be able to use "attributes" for a good rendering with
the laggered tree layout.
Well, I did not know that, that's why I've
created a new class which is now called ROCompactTreeNode (or something
like that), but maybe it's not useful to keep it, just a little refactor
of the algorithms, and it will works with regular ROElement.
Igor told
us, that the problem was due to the fact that we keep visualizations
open, while quitting our image, and that when launching it athens try to
draw on a surface (external to pharo) that does not exist any more.
Updating to 2.1 solve the problem, we have an error instead of an
exit.
Regards
Mathieu