On Dec 19, 2014, at 8:48 PM, Pierre CHANSON
<chans.pierre(a)gmail.com> wrote:
Hi again,
I just improved and fixed behavior of menus. Now you should not get all the strange
behavior as before.
So you can define menus and submenus with colors and highlights, there is an Highlight
when the mouse enter the menus, the submenu open but disapear when you go somewhere out of
the menu or the submenu. There is a second stronger highlight when the menu is clicked.
When clicked, the menu is locked and should not disapear unless you click again or go to
another menu.
Try it by yourself with these examples:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RTAnimatedScatterPlotExample new exampleEvolutionOfGraphET2 inspect.
RTMenuBuilderExamples new example06
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
sincerely,
Pierre
2014-12-11 18:35 GMT-03:00 Alexandre Bergel <alexandre.bergel(a)me.com>om>:
Nice. It is also a good way to showcase some of
Roassal strengths about interaction (well, until we can say put morphic menus instead, or
improve said morphic menus to be as simple to create).
I hope the base behavior of the menus is available separately so that we can make use of
it elsewhere (legends, labels, etc...), given how valuable it can be :)
Indeed! This is an excellent exercise!
Just to give a bit of context: We are not trying
to make Roassal a GUI
framework. Morphic and Spec do it nicely and there is no reason to
compete. Instead, we just want to provide a very minimal set of widgets
(for now buttons, simple menu, labels) to smoothen the user experience
when interacting with data.
You'll end up very close; but this can be a nice reminder of how simple the Morphic
API should be in many cases.
Yes!
Alexandre
Thierry
Cheers,
Pierre & Alexandre
On Dec 11, 2014, at 6:16 PM, Pierre CHANSON
<chans.pierre(a)gmail.com
<mailto:chans.pierre@gmail.com>> wrote:
Hi everyone,
I changed the RTMenuBuilder in Roassal2, especially it's behavior,
default colors and added more features as the definition of the
highlight color.
I also changed a bit the architecture but could still be a lot improved.
We can also add a lot of different features to really specify the look
of the menu using the builder so let me know if you have any ideas,
comments.
You can have a look with the example 06:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
| v b |
v := RTView new.
b := RTMenuBuilder new view: v.
b menu: 'add' submenu: '10' callback: [
| es |
es := (RTLabel new color: [ :tt| Color random ]) elementsOn:
(1 to: 10).
es do: [ :e | e translateTo: ((500 atRandom @ 500 atRandom) -
(250 @ 250)) ].
v addAll: es.
v canvas signalUpdate ].
b menu: 'add' submenu: '20' callback: [
| es |
es := (RTLabel new color: [ :tt| Color random ]) elementsOn:
(1 to: 20).
es do: [ :e | e translateTo: ((500 atRandom @ 500 atRandom) -
(250 @ 250)) ].
v addAll: es.
v canvas signalUpdate ].
b menu: 'remove' submenu: 'odd' background: (Color blue alpha:0.3)
callback: [ (v elements select: [ :e | e model odd ]) do: #remove. v
canvas signalUpdate ].
b menu: 'remove' submenu: 'even' background: Color red callback: [
(v elements select: [ :e | e model even ]) do: #remove. v canvas
signalUpdate ].
b menu: 'shuffle' highlight: Color lightBlue callback: [
| tra |
tra := RTSmoothLayoutTranslator new.
tra nbCycles: 0.5.
(v elements do: [ :e | tra translate: e to: ((500 atRandom @
500 atRandom) - (250 @ 250)) ]) ].
v open
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
sincerely yours,
Pierre Chanson
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