I know why. The reasons is that I have introduced the shortest attach point as the default attach point. The problem is that this shortest attach point is much slower to execute.
This is now fixed.
--
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Alexandre Bergel
http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> On Aug 3, 2015, at 1:04 PM, Peter Uhnák
i.uhnak@gmail.com wrote:
>
> Hi Alex,
>
> I've encountered a very strange behavior and I cannot tell what is going on.
>
> This is old RTEdge build*
>
> ~~~~~~~~~~~~~~~~~~~~~
> | v es |
> v := RTView new.
>
> es := RTBox elementsOn: (1 to: 10).
> v addAll: es.
> es @ RTDraggable.
>
> RTEdge buildEdgesFromObjects: (1 to: 10) from: #yourself toAll: [:value | (Array with: value -1 with: value + 1 with: value + 2) ] inView: v.
>
> RTForceBasedLayout on: es.
> v addAnimation: (RTSpringLayoutStepping new view: v).
>
> v @ RTDraggableView.
>
> ^ v
> ~~~~~~~~~~~~~~~~~~~~~~~~
>
> the layouting is almost instant,
>
> however if I use RTEdgeBuilder suddenly it is very slow
>
> ~~~~~~~~~~~~~~~~~~~~~~~~
> | v es |
> v := RTView new.
>
> es := RTBox elementsOn: (1 to: 10).
> v addAll: es.
> es @ RTDraggable.
>
> RTEdgeBuilder new
> view: v;
> elements: es;
> connectToAll: [:value | (Array with: value -1 with: value + 1 with: value + 2) ].
>
> RTForceBasedLayout on: es.
> v addAnimation: (RTSpringLayoutStepping new view: v).
>
> v @ RTDraggableView.
>
> ^ v
> ~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> the view still has the same number of elements and edges and the output looks identical, but with EdgeBuilder is it very slow.
>
> Profiler is showing me that with EdgeBuilder it spends a lot of time in attach points and with moving edges, which is strange.
>
> In either case it has no right to be so slow with 10 elements and 26 edges...
>
> Can you reproduce this behavior?
>
> Thanks,
> Peter
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