On Tue, May 8, 2012 at 10:47 PM, Tudor Girba <tudor(a)tudorgirba.com> wrote:
Hi Usman,
Could we start from your actual requirement?
As I understood, you would just want to have a subclass of MooseModel, and
then have a MoosePanel that has a special menu for this entity. Is that so?
This is just one requirement and it was not difficult to resolve and its
done away with.
The problem is occurring from the requirement that I need to build
customized menus for entities in the model (FAMIXClass, FAMIXMethod, etc.)
in my browser: I want to eliminate some menus (inspect, evaluate, etc.) for
my entities.
Now, the menus are defined in MooseEntity hierarchy so even if I am
creating a different browser/finder, my patch blocks the menus for all
browser and not just mine. So, the change set provides a way to resolve
this problem, though not completely :-).
hence the question: how to resolve the problem of customized menus for
moose entities without impacting other browsers and without making the
solution complicated?
we can talk about it if you want.
Usman
If yes, the simplest way would be to define a
YourPanel and build the menu
you want there. Would this not work?
Cheers,
Doru
On 8 May 2012, at 21:53, Usman Bhatti wrote:
On Tue, May 8, 2012 at 3:03 PM, Tudor Girba <tudor(a)tudorgirba.com>
wrote:
Hi,
I took a quick look, and I think this is the wrong way to approach the
problem. The default Moose menu relies on a lightweight implementation
that is useful for just that: being a default menu. If you are adding
multiple layers to this mechanism it will become too complex.
I agree that adapting the current system for customization will make it
more
complex and difficult to manage.
If you want to go into customization, than the way to go is to reify
each action as an object and then assembly the menu by putting those
objects together in the menu logic. Basically, you would need to
implement a command hierarchy (like the hierarchy of
MoosePanelCommand).
So, you mean we need to create a default object for menu construction
and
customization are done by subclassing the default object?
Usman
So meaning that
Cheers,
Doru
On Tue, May 8, 2012 at 2:25 PM, Usman Bhatti <usman.bhatti(a)gmail.com>
wrote:
> Hi,
>
>
> As discussed, I am working on the idea how to customize menus for
entities
> in Moose Finder. As the menu construction
depends on the pragmas
defined on
> moose entity hierarchy, the idea is to read
pragmas in some specific
way. We
> tried something with Stéphane yesterday and
here I am sending you the
change
> set. Can you please have a look?
>
>
> The change set does not complete resolve the problem :-). The problem
is
> that menus are duplicated and changes are
still invasive (that is the
code
> overrides the default moose finder
behavior). But this can be a
possible
approach
to resolve it.
tx
Usman
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